Thursday, September 27, 2012

Fantasy Core RPG--The Barbarian

The Barbarian
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
1st
+1
+2
+0
+0
2nd
+2
+3
+0
+0
3rd
+3
+3
+1
+1
4th
+4
+4
+1
+1
5th
+5
+4
+1
+1
6th
+6
+5
+2
+2
7th
+7
+5
+2
+2
8th
+8
+6
+2
+2
9th
+9
+6
+3
+3
10th
+10
+7
+3
+3
Description: A foreign warrior from an uncivilized land seeking battle and fortune by selling their sword. 10th Level example: Conan, King of Aquilonia.
Hit Die: d12.
Prime Abilities: Str and Con.
Weapon and Armor Proficiency: Barbarians are proficient with all weapons and with light and medium armor and shields. Heavy armor impedes their natural Uncanny Dodge, Rage, and Fight Dirty abilities, but can be worn.
Standard Starting Gear: 5+1d10 GP, pack, 3 days rations, waterskin, 2 useful items, two-handed axe or long sword and shield.
Barbarian Rage
This is a special Stunt attack.  With a DC 12 Fort Sv and a successful melee attack, a Rage attack automatically causes maximum damage + Stun 1 rd.  If the Fort Sv is failed, the attack is only a normal attack.  A Natural 1 on the Fort Sv is always a failure.  (And the Fort Sv must be rolled, regardless of bonuses.)  Also, whether the Rage attack succeeds or not, the Barbarian cannot move or attack the next rd, but can still defend themselves. 
Fight Dirty
With a successful melee attack, the Barbarian can choose to not cause damage, but instead stun their opponent for 1 rd in some manner.  This includes temporary blinding, knocking down, knocking their weapon loose, nut shot, etc.  Use common sense in application.  This can be used to allow the Barbarian to escape a fight without penalty, make an opponent drop something valuable, set up an attack by someone else, etc.  It may be used against an opponent once per encounter.
Uncanny Dodge: Barbarians gain a natural +1 AC adjustment, as long as they are not in Heavy Armor.
Die Hard: At the player's option, a Barbarian may continue to act normally below 0 hp, up to max negative hp, for rds equal to their Con bonus before falling unconscious.

Detection: A Barbarian may detect ambushes and traps adding (Int + Wis bonuses)/2 + ½ level to the attempt. This does not apply to trapped items.

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