The
Barbarian
Level
|
Base
Attack Bonus
|
Fort
Save
|
Ref
Save
|
Will
Save
|
1st
|
+1
|
+2
|
+0
|
+0
|
2nd
|
+2
|
+3
|
+0
|
+0
|
3rd
|
+3
|
+3
|
+1
|
+1
|
4th
|
+4
|
+4
|
+1
|
+1
|
5th
|
+5
|
+4
|
+1
|
+1
|
6th
|
+6
|
+5
|
+2
|
+2
|
7th
|
+7
|
+5
|
+2
|
+2
|
8th
|
+8
|
+6
|
+2
|
+2
|
9th
|
+9
|
+6
|
+3
|
+3
|
10th
|
+10
|
+7
|
+3
|
+3
|
Description: A foreign warrior from an
uncivilized land seeking battle and fortune by selling their sword. 10th Level
example: Conan, King of Aquilonia.
Hit
Die: d12.
Prime
Abilities: Str
and Con.
Weapon
and Armor Proficiency: Barbarians are proficient with all weapons and with light and medium
armor and shields. Heavy armor impedes their natural Uncanny Dodge, Rage, and
Fight Dirty abilities, but can be worn.
Standard Starting Gear: 5+1d10
GP, pack, 3 days rations, waterskin, 2 useful items, two-handed axe or long
sword and shield.
Barbarian
Rage
This is a
special Stunt attack. With a DC 12 Fort
Sv and a successful melee attack, a Rage attack automatically causes maximum damage + Stun 1 rd. If the Fort Sv is failed, the attack is only
a normal attack. A Natural 1 on the Fort Sv is always a failure. (And the Fort Sv must be rolled, regardless
of bonuses.) Also, whether the Rage
attack succeeds or not, the Barbarian cannot move or attack the next rd, but
can still defend themselves.
Fight Dirty
With a
successful melee attack, the Barbarian can choose to not cause damage, but
instead stun their opponent for 1 rd in some manner. This includes temporary blinding, knocking
down, knocking their weapon loose, nut shot, etc. Use common sense in application. This can be used to allow the Barbarian to
escape a fight without penalty, make an opponent drop something valuable, set
up an attack by someone else, etc. It
may be used against an opponent once
per encounter.
Uncanny
Dodge:
Barbarians gain a natural +1 AC adjustment,
as long as they are not in Heavy Armor.
Die
Hard: At the
player's option, a Barbarian may continue to act normally below 0 hp, up to max
negative hp, for rds equal to their Con bonus before falling unconscious.
Detection: A Barbarian may detect ambushes
and traps adding (Int + Wis bonuses)/2 +
½ level to the attempt. This does not apply to trapped items.
No comments:
Post a Comment