Thursday, March 7, 2013

Dungeon Missions


Here's a list of scenario ideas for a more directed trip into a dungeon. This would work well with Fantasy Core, in that the characters are rewarded directly for completing tasks rather than simply accumulating body count and booty. It would work as well for a short, impromptu session for any other fantasy game.


Rescue/Jailbreak: Release someone from the inside that has been captured and held.

Recovery/Robbery/Tomb Robbing: Find and bring out an item that is kept in the dungeon.

Escort: Characters are hired to guide someone through a dungeon.

Smuggling: Characters must deliver something to a certain place in the dungeon.

Treasure Map: Characters have acquired a rough map of the complex, which points out where something valuable is (and not necessarily much else).

Extermination/Exorcism: Characters sent to wipe out a certain group of occupants.

Hunt/Assassination: Characters sent after a specific creature.

Bounty/Kidnapping: Characters are sent to capture a specific creature.

Exploration/Infiltration: Complex has been recently discovered. Characters are expected to map and detail the area.

Investigation: Complex and its inhabitants are known, but their motives and strengths (or newly acquired strength) aren't.

Mystery: Characters are unraveling a mystery that leads them to the complex for the clues to solve it.

Diplomacy: Characters are sent to make an offer or even ally with inhabitants against someone else inside.

Escape: The characters are trapped inside.

Survival: Characters have to hold out or hide inside for a certain length of time.

Death Game/Tournament: Characters are willingly or unwillingly pawns in an arena.

Revenge/Retribution/Punitive Raid: Characters are sent to dungeon to commit whatever mindless violence they can before they are chased out.

Quest/Geas: Characters have an objective that doesn't involve a monetary gain. They are either being forced to complete it to end their compulsion, or have a desperate need to.

Law Enforcement: Characters are after counterfeiters, drug dealers, and arms dealers. They need to also gather evidence and take prisoners.

Test: Characters are sent to the dungeon to run the gauntlet and survive.

Challenge/Duel: Characters are summoned to the dungeon for a fight.

Death Trap: Dungeon is deserted of living and undead creatures (though there may be animated guardians), but has extensive traps, tricks, and puzzles.

Psychokiller Lair: Combines possible rescue, escape, and assassination scenarios. The killer may in fact be unkillable.

Twist: Mission starts as one type and turns into another.

Multiple Objectives: No more than two though.

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