ROBOMECK THE RPG
About creating the game
Invid Invasion and Space Colonies
Sample Adventure set in the Space War III/Hive Occupation Era
Sample Adventure set in the Space War III/Hive Occupation Era
Introduction
Yes,
Robomeck! We all remember that great
giant robot show from the 80’s, right?
It was a tremendous multi-generational sci-fi epic with giant alien
warriors, transforming robots, and heartrending love stories. Don’t forget that swell music, This is my time to sing it out! Yes, who can forget that? Actually, I might have forgotten some
insignificant stuff and gotten a couple names wrong, but who cares? Robomeck fans are well known for being
welcoming, friendly, and inclusive.
Anyway,
this RPG game is meant to simulate the show, not just the mecka combat, but
also the interpersonal relationships.
Successful encounters in both fields will net you experience points, so
scoring with that idol singer or that oddly flat-chested lounge singer is
important to your Character too. Don’t
worry though, blowing up aliens is your main job, and you’ll have everything
from chainguns firing trans-uranic slugs to fricking Proto-Warhead armed
missiles b*tch!
This
game runs gamut of all three eras of Robomeck.
There’s Space War I, where giant aliens come to earth and blast the
beegeezus out of it. On board the
valiant SDC-1 transforming battleship, you shove it right back down their
throats with your iconic Deva fighter.
Can you sing and kiss your way to victory over these socially awkward
aliens?
Twenty
years later in Space War II, the giant homeships of the Overlords show up in
earth orbit. Where’s your damn defense
fleet? It’s on the other side of the
galaxy for some reason and you’re screwed!
Roll out your Legionnaire Tank and fight it out, because defeat isn’t an
option . . . until a couple of years later when these f-ing space crustaceans
and their b*tch mom show up and wipe out all armed resistance in like the first
10 seconds of their intro episode. Oh,
now the fleet shows up in Space War III, years later, great, and they get their
asses kicked. However, these mighty
interstellar crabs and lobsters seem to be vulnerable to small rag-tag rebel
groups. So, you and your kid mascot go
mount up your Delta fighter and blow up some Hive Mounds. Yeah!
This
game not only assumes you’ve watched the show multiple times, but are in fact
an expert on the canon, like me. There’s
no need for any tedious recaps and background information on the series (and
let’s just hope we’re still skirting the edge of any copyright
infringements). Anything you don’t
understand, don’t worry about it. Shoot,
the true Zen of this show is embracing all of the inconsistencies and
incompatibilities of the material and running with it anyway. Go ahead and make up your own
backstories. It’ll piss off all those
so-called “true” fans. Screw ‘em!
Sigh.
Unfortunately,
the rest of this presentation will be a bit drier, such is the nature of
writing game rules. (Maybe I shouldn’t
have written this intro out last and done the whole thing in this style. Naw, that’d get tedious 20 pages in and be
exhausting to write.) After the
Character generation rules and game rules, the mecka stats are a bit more
interesting in places. There is widely
varying commentary on the mecka and the aliens.
So, pick and era, roll up a Character, and have some fun.
Characters
Game
Rules
Mecka Combat
Mecka
Space War I
Space War II
Space War III
LEGAL
NOTICES
Robotech is
the copyrighted property of Harmony Gold.
This is an unofficial, unauthorized game based on that property. It is a non-profit making, purely
entertainment product for fans of the show and falls under the definition of
“Fair Use” under US copyright laws.
OPEN GAME CONTENT:
Open Game Content may only be Used under and in terms of
the Open Game
License Version 1.0a (OGL).
This entire work, Robomeck, is designated as Open Game
Content under the OGL.
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the
Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc
("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the
copyright and/or trademark owners
who have contributed Open Game Content;
(b)"Derivative Material" means copyrighted material including
derivative works and translations (including into other computer languages),
potation, modification, correction, addition, extension, upgrade, improvement,
compilation, abridgment or other form in which an existing work may be recast,
transformed or adapted; (c)"Distribute" means to reproduce, license,
rent, lease, sell, broadcast, publicly display, transmit or otherwise
distribute; (d)"Open Game Content" means the game mechanic and
includes the methods, procedures, processes and routines to the extent such
content does not embody the Product Identity and is an enhancement over the
prior art and any additional content clearly identified as Open Game Content by
the Contributor, and means any work covered by this License, including
translations and derivative works under copyright law, but specifically
excludes Product Identity. (e) "Product Identity" means product and
product line names, logos and identifying marks including trade dress;
artifacts; creatures characters; stories, storylines, plots, thematic elements,
dialogue, incidents, language, artwork, symbols, designs, depictions,
likenesses, formats, poses, concepts, themes and graphic, photographic and
other visual or audio representations; names and descriptions of characters,
spells, enchantments, personalities, teams, personas, likenesses and special
abilities; places, locations, environments, creatures, equipment, magical or
supernatural abilities or effects, logos, symbols, or graphic designs; and any
other trademark or registered trademark clearly identified as Product identity
by the owner of the Product Identity, and which specifically excludes the Open
Game Content; (f) "Trademark" means the logos, names, mark, sign,
motto, designs that are used by a Contributor to identify itself or its
products or the associated products contributed to the Open Game License by the
Contributor (g) "Use", "Used" or "Using" means to
use, Distribute, copy, edit, format, modify, translate and otherwise create
Derivative Material of Open Game Content. (h) "You" or "Your"
means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game
Content that contains a
notice indicating that the Open Game Content may only be
Used under and in terms of this License. You must affix such a notice to any
Open Game Content that you Use. No terms may be added to or subtracted from
this License except as described by the License itself. No other terms or
conditions may be applied to any Open Game Content distributed using this
License.
3.Offer and Acceptance: By Using the Open Game Content
You indicate Your
acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing
to use this License, the Contributors grant You a perpetual, worldwide,
royalty-free, non-exclusive license with the exact terms of this License to
Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are
contributing original
material as Open Game Content, You represent that Your
Contributions are Your original creation and/or You have sufficient rights to
grant the rights
conveyed by this License.
6.Notice of License Copyright: You must update the
COPYRIGHT NOTICE portion
of this License to include the exact text of the
COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or
distributing, and You must add the title, the copyright date, and the copyright
holder's name to the COPYRIGHT NOTICE of any original Open Game Content you
Distribute.
7. Use of Product Identity: You agree not to Use any
Product Identity, including
as an indication as to compatibility, except as expressly
licensed in another, independent Agreement with the owner of each element of
that Product
Identity. You agree not to indicate compatibility or
co-adaptability with any
Trademark or Registered Trademark in conjunction with a
work containing Open Game Content except as expressly licensed in another,
independent
Agreement with the owner of such Trademark or Registered
Trademark. The use
of any Product Identity in Open Game Content does not
constitute a challenge to the ownership of that Product Identity. The owner of
any Product Identity
used in Open Game Content shall retain all rights, title
and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content
You must clearly indicate
which portions of the work that you are distributing are
Open Game Content.
9. Updating the License: Wizards or its designated Agents
may publish updated
versions of this License. You may use any authorized
version of this License to copy, modify and distribute any Open Game Content
originally distributed
under any version of this License.
10. Copy of this License: You MUST include a copy of this
License with every
copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or
advertise the Open Game
Content using the name of any
Contributor unless You have written permission from the
Contributor to do so.
12. Inability to Comply: If it is impossible for You to
comply with any of the
terms of this License with respect to some or all of the
Open Game Content due to statute, judicial order, or governmental regulation
then You may not Use any
Open Game Material so affected.
13. Termination: This License will terminate
automatically if You fail to comply
with all terms herein and fail to cure such breach within
30 days of becoming aware of the breach. All sublicenses shall survive the
termination of this
License.
14. Reformation: If any provision of this License is held
to be unenforceable,
such provision shall be reformed only to the extent
necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the
Coast, Inc.
System Reference Document Copyright 2000-2003, Wizards of
the Coast, Inc.;
Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich
Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D.
Rateliff, Thomas
Reid, James Wyatt, based on original material by E. Gary
Gygax and Dave
Arneson.
Robomeck, Copyright 2019 Jerry Harris
END OF LICENSE
No comments:
Post a Comment