THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the
Fantasy Core Index.)
Foreign Powers
OVERVIEW
Imagine finding an entire unknown continent. Imagine that you’ve found a continent that is
a source of ancient tales of a magical empire.
It was rich and powerful, but fell suddenly in a catastrophe. And now, whatever is in the interior of that
mysterious land is yours, all yours.
Hi, friends. JDH417
here, and I’d like to sell you a continent.
Get comfortable, this’ll take a while.
The map may look vaguely familiar.
Essentially, what we have here is Fantasy Australia , but with a couple of
important differences. Long ago, the
inhabitants of the land were mighty wizards, the Ancients. They destroyed themselves in a civil war and
a handful of survivors took their magical knowledge and tales of their
civilization around the world. While
their land was not technically “lost,” it has only been recently that humans
have been able to resettle there.
There are armies of sub-human creatures (Humanoids) created
by the Ancients who populate the continent.
Unnatural creations, they live only to fight, and they have the ability
to self-replicate themselves. The
Ancients carefully regulated this ability, but the Catastrophe that finished
them off, saturated the Southland in magical energy. This magical “fallout” has allowed the
Humanoids to replicate, unchecked. This
effect has finally begun to fade along the coastal areas, driving the Humanoids
inland into the Outback. The human colony
settlements are able to tenuously cling to the coasts.
While potential riches, magical knowledge, and artifacts
abound, overwhelming forces of creatures inimical to mankind hold them. The fallout is slowly diminishing, but for
now, the Humanoids and a whole menagerie of other powerful creatures rule the
interior. The sea lanes about the
continent are no safer. Giant monsters
from the Tasmanian
Island prowl the
waters. Gillmen raiders are ever seeking
new prey. The most dangerous foe is, as
always, man, in this case, the Crossbones. Their base in Tasmania , protected by monsters, is home to
a nation of pirates.
The so-called Commonwealth
is the current colonizing force. They
are a collection of allied nations under one ruler. They were the ones who happened upon the Southland,
just as the monsters began pulling back.
However, other nations are well aware of the continent and that it is
now possible to settle there. The
numerous, but disorganized forces of the Commonwealth’s primary foe on the home
continent, the Hegemony, make frequent raids and challenges to the colony. The nearby Oriental Empire is, of
course, threatened by this incursion so close to their sphere of
influence. Their strategy is one of
subtly and disruption with plans of taking over colonial towns in such a way
that they will be welcomed as liberators.
The theme of this setting is Mystery. Where is the good stuff
and what’s going to be there when we find it?
For example, the legendary capital of the Ancients, Circumsphere, has not been found.
Well, it’s not a mystery if I sit here and blab it in the introduction. The continent and its history are a mystery
for the characters and the players to discover through exploration.
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