Monday, April 27, 2009

The Gift: Why Paizo should give Pathfinder away

I posted this idea at Grognardia, but not well. I was tired and it was late and I wasn’t thinking entirely straight. (Sounds like everything else I’ve ever written.) However, I think it’s still worth some additional explanation.

The thesis is as follows: Paizo should publish a simplified 3e rules set and then give it away.

First, this is idea is repugnant to the capitalist within me. Not only am I asking a company to give away their product, I’m putting all the work on them. If I was more familiar with 3e and had more experience with it, I might try my hand at it. But the point of this exercise is not to produce another retro clone; it is instead to produce a finely polished product from a respected RPG publisher. The clones are awesome, but they are backward looking nostalgia. They are professional, but not stylish. On a technical note, D20 at its base is probably an easier, friendlier system than the matrix tables of older versions of D&D anyway. What would separate Paizo from the free systems is legitimacy, rather than a technical legality in the OGL.

Why on earth would for-profit company have any desire to compete in the same arena with competitors who give away their product? Computer nerds reading this are now waiting for me to make a Linux analogy. Not quite. I would put it closer to WOTC’s D20. The purpose of opening up the D&D license was to drive sales of the core books. This would be somewhat the reverse. The purpose of a free Pathfinder Basic (I’m not an advertising exec, somebody else come up with a catchy name) would be to create an easy to use system (that isn’t controlled by somebody else), that allows Paizo to concentrate on their core business of producing system extensions, adventures, and settings and to drive those sales. Given enough popularity, perhaps licensing opportunities follow.

Isn’t this the purpose of their current version of Pathfinder? Yes, but the system only appeals to 3e grognards. That’s not a large or expanding audience. The real loyalty of the Pathfinder players is likely not the rules, but the continued ability to play Paizo’s adventures without heavy modification to another system.

Who would be the audience of this Pathfinder Basic? For starters, fans of Paizo’s adventures, if my above theory is correct. If the rules allow and encourage plenty of creativity in interpretation, all but the most belligerent of Old School grognards should approve of it. As I’ve said in another posting, this group needs a published product to rally around. Make the rules simple enough and I think new novice players can be brought into the fold and expand the hobby. Lastly, new 4e players. Stop laughing. In spite of all the rulebooks, RPG’s are not about hard rules, which is what 4e is all about. This group of players may be ready to take off the training wheels, and if they do, I doubt they’ll go back.

Does it have to be free? Over the Internet as a download, yes. In print, it needs to be fairly low-cost, perhaps at cost. The theory here isn’t just to give away the razor and sell the blades, it is to expand the potential audience. A set of expensive hardbacks can be a significant a barrier to potential new players. Beyond the development costs, I do see the other analytical side of the argument; if it’s free, it has no perceived value. The only thing I can think of to combat that is to have plenty of ads and references to Paizo products in the rules. Make the rules look like an advertisement for the rest of the catalogue, which it actually would be.

That brings me to my next point, defining a few parameters of this mythical product. It can’t be a crippled set of rules. You know, like 4e and the way they’re determined to dribble out core races, classes, and monsters. It does have to have the full range of 3e classes and races. It needs to support these characters up to 14th level, the same as the Adventure Path series. (Sell the enhancement for higher level play.) It should contain a full range of classic SRD monsters and magic items. There should be a sample adventure along with a transcript of sample play with a group of newbies.

I would suggest a few other technical specifications. Make the game playable without miniatures. Encourage their use, but don’t mandate it. Strive to create a system that has no more than one modifier per roll. For events outside of standard actions, don’t try to create rules for every situation, just offer some guidelines and suggestions. Explicitly encourage groups to make up their own rules. Seriously consider some sort of simpler alternate to the experience points system. Most importantly, provide a rough conversion guide to the full Pathfinder/3e, as well as some of the retro clones. This will make the product look bigger than it is by providing access to a wealth of published and Internet material. Why not look smart, benevolent, and tolerant of other systems?

The problem with all of this is that Paizo is comprised of 3e grognards. Not to say that they’re snobs about their game system of choice, but 3e is their area of expertise. I’m not sure these are the best people to ask for a simplified rules set. Asking them to hack down 3e may be like asking someone to hack off body parts. They already think they’ve simplified the game with Pathfinder. Selling Pathfinder Basic to Paizo may be the hardest sell of all.

I’m not a business major. This isn’t a credible business plan. Then again, I’m not sure Paizo’s current plan is going to work in the long term either. Pathfinder Basic is worth consideration.

Addendum: I hope Paizo continues to offer the Beta version of Pathfinder as a free download, along with an addendum sheet of changes from the final version. I think WOTC offered a free download of changes from 3.0 to 3.5. This will allow players to try the system without a large monetary investment. Just getting people to try Pathfinder, may be Paizo’s biggest hurdle. If players like it, they’ll want the book.

J.

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