STONE GRAVE
A Fantasy Core and
D&D 5th Edition Southland Adventure
© Jerry Harris 2015
(This link will take you to the
Fantasy Core Playtest Rules.)
Setting Background
The Catastrophe didn’t kill everyone all at once. It made them suffer first.
The Ancients
Before the time of the Ancients, Stone Grave was originally
a miner-killing hole in the ground under Atila dedicated to extracting silver
and a few other metals. As the body
count rose, the strike was eventually played out and the mine was
abandoned.
The Ancients would later turn the inside of the
plateau into an immense internal living and work space and the area underneath
into an unspeakable den magical depravity.
The Civil War would further morph Atila into a survival bunker, as
refugees flooded the facility seeking shelter from the conflict. As the main production facility of Humanoids
and the all-important Vegemite, all sides left the mountain untouched, so long
as the Wizard-Kings there continued to supply all sides equally.
Finally, the Catastrophe stuck and slowly worked its way across
the continent, draining all human lifeforce it encountered. The disaster took long enough to develop that
various counter-measures were attempted.
At Atila, some fled into the Deep Dark, hoping to be shielded by
the earth (and would later become the Grimlocks). By this time, the Stone Grave section had
been converted into an upscale survival bunker.
They attempted to create a magical shield powered by tapping demonic
forces.
It created some interesting effects when the soul-draining
wave finally hit, none of which allowed anyone to survive. As the human bodies were removed of their
spirits, demonic ones entered, causing the overcrowded bunker to now be filled
with killer undead creatures. Lucky that
Stone Grave had been sealed off from the rest of the complex to keep
non-residents out. This ended up keeping
all the undead trapped inside.
The Humanoids
The Wizard-Kings’ Humanoid creations were the bulk of the
survivors and now ruled the mountain. There
are several sealed off and hidden areas of Atila’s massive internal
labyrinth. The various Humanoid tribes
are constantly trying to get into them for lost magical items, weapons, and
precious goods, even though most were sealed for a reason and the robbers find
that out the hard way.
Stone Grave was a known major subdivision with an obvious
entrance. After long, hard effort the
sealing blocks were broken into. (The
tunnel had, of course, violently changed hands any number of times in the
process, thus greatly slowing the excavation.)
The rupture unleashed a veritable hoard of undead that had been trapped
inside. An unlikely coalition of various
tribes defeated the rush. Because of the
obvious danger, they decided to work together, at least for a time, to clean
out the level.
A large, mixed force moved in and began systematically
removing the vast undead presence in the work level and residence level. This was not easy work, causing many
casualties. The coalition held together
remarkably well, but only because they hadn’t found anything worth looting to
fight over. Eventually, they reached the
Noble Level, which was also sealed. The
various tribes figured this was where the goodies were and everything broke
down at that point. The groups holed up
in individual sections and proceeded to make war on one another. Runners were sent out for reinforcements,
which in turn, started fights between the tribes outside the complex.
Things only got worse from there as the various forces
bunkered in. Most Humanoids
instinctively avoid the Deep Dark under Mount Connor . Greed and frustration drove hasty expeditions
into the mine level of Stone Grave looking for anything to justify the
continuing effort. This stirred up the
Grimlocks living there, who had previously avoided these undead infested levels. Unfortunately, this tribe controlled a group
of the Ancient stone sentinels, Gargoyles.
These magical creations couldn’t be harmed by normal weapons. With this backup, the Grimlocks took the work
level and have feasted upon ongoing reinforcement efforts being sent to Stone
Grave.
The remaining forces on the residence level have hunkered
down and attacked one another with increasingly pitiful forces. They are trapped and cannot go back or
forward to this point. The Grimlocks
seem inherently reluctant to go any higher up in the complex to finish them off
and keep Gargoyle sentries there instead.
The specter of starvation will eventually drive them into final conflict
at some point. Meanwhile, the Gnoll
tribe with their pet Troll, holds the entrance to the Noble Level and are just
about to make a breakthrough. Here’s
where the Characters come in.
The Adventurers
This high-profile site would also attract the attention of
the later arriving Commonwealth colonists.
Mount Connor , as the colonists would call it,
was overrun with Humanoids, fanatical about defending it. Daring (and very lucky) raiders would return
from strikes inside with treasure and magic items. (Though most adventurers would never return
at all.)
With a little military assistance (who decided this would be
a nice thorn to put in the Humanoids’ side), Camp Connor
was established nearby the mountain to facilitate expeditions inside. The Humanoid residents are annoyed by this
squatting, but are generally too busy fighting each other to successfully gang
up and destroy this fairly powerful collection of warriors. This will probably continue, as long as the
humans don’t try to hold any territory inside Mount Connor .
Player Briefing
The Characters are, by good fortune (?), the first group of
humans to enter this part of the complex since the Catastrophe. If you were starting this as part of an
ongoing Southland campaign, the Characters could somehow acquire a map from
their adventuring showing a secret entrance into Mount Connor
and pointing at a hidden treasure cache.
While it seems legit, the map immediately ends up leading
them into the Deep Dark, which will prompt them to quickly attempt to find an
exit. They would then find the way back has
been blocked off and must proceed forward blindly. From here, they’d find a ruined ladder with
an entrance hole 10’ above it.
Disturbingly, there the remains of a stone cap that had obviously placed
into the hole, but was later jarred loose by erosive flooding. Wherever they’re going was sealed off, but at
least it’s going up.
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