Thursday, November 5, 2015

Southland: Captain Keft Horgon and the Red Blade Cavalry

THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)


Captain Keft Horgon, Cross Garrison Commander
+3 Str, +2 Con, +1 Dex, +2 Wis, +3 Cha
HD 6 (d10 Ftr), Hp 47, AC 17 (Breastplate, Steel Shield)
Fort +7, Ref +3, Will +4
Melee: +2 Long Sword (The Red Blade) +11 to hit 1d8+5, on any Natural hit add 1d6 bleeding damage
Charge: +1 Dragontooth Spear +10 to hit 1d8+4, Reach, Max damage + Stun
Ranged: Longbow +7 to hit 1d8, L
Mounted Archery Skill

Keft earned his field commission on “The Marches,” fighting barbarian tribes in Norther March.  He gained the “Red Blade” in single-combat with a chieftain.  His leadership skills earned him a nearly unprecedented (for a Commoner) promotion to Captain.  Keft was famous enough that Prince Maxter requested him and his unit be reassigned to him when the Prince was “exiled” to Cross.  It’s been a hard adjustment in climate and foes, but the men have performed well.  Keft’s Dragontooth Spear is his latest trophy, courtesy of a dead Orc clan leader.  Keft is normally unarmored around town, but carries his sword everywhere.  His magnificent white horse, Charger, displays an uncanny level of intelligence and loyalty. 

Red Blade Cavalry Trooper
+1 Str, +1 Con, +1 Dex, +1 Wis
HD 3 (d10), Hp 18, AC 16 (Chain mail, Steel Shield)
Fort +4, Ref +2, Will +2
Melee: Longsword +4 to hit 1d8+1
Charge: Lance +4 to hit 1d8+1, Reach, Max damage + Stun, breaks Lance, except on Natural hit
Ranged: Longbow +4 to hit 1d8, L
Mounted Archery Skill

While Keft was only able to take a squad of his cavalry company to join him at his new post, he picked the best veteran troopers.  While there’s only 12 of them, they are the backbone of Cross’ defense.  Before expected combat, they will ritually dip their swords and lances in red paint.   

Sergeant Gallows, Red Blade Commander
+2 Str, +2 Con, +1 Dex, +1 Int, +2 Wis
HD 4 (d10), Hp 28, AC 16 (Chain mail, Steel Shield)
Fort +6, Ref +2, Will +3
Melee: Longsword +6 to hit 1d8+2
Charge: Lance +6 to hit 1d8+2, Reach, Max damage + Stun, breaks Lance, except on Natural hit
Ranged: Longbow +5 to hit 1d8, L
Mounted Archery Skill


The “Antique” as Sgt Gallows is called, nominally commands the unit.  (Keft will personally lead them in field combat.)  Gruff, no-nonsense old time veteran, Gallows has seen everything.  (No one knows his first name.)

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