KEEPER HILL
A Fantasy Core and
D&D 5th Edition Fantasy Ireland Adventure
© Jerry Harris 2016
(This link will take you to the
Fantasy Core Index.)
I am not affiliated with Wizards of the Coast™.
I make no claim to or challenge to
any trademarks held by Wizards of the Coast™.
This adventure uses material from the Basic Rules freely available
online at Wizards of the Coast, as well as material of my own
adapted to said rules.
(This disclaimer was on a 5e adventure published by
Necromancer Games, so I’ll go ahead and use it too. Also note that this adventure is not for sale
and there is no advertising on the site on which it is offered.)
Vault Level
Bonus Material
Adventure Synopsis
This adventure is set in Fantasy Ireland. Undead creatures have suddenly started coming
out of the Formorian (Humanoid) lair of Keeper Hill and are terrorizing the
county. The Characters, in their role as
the King’s Men, are called upon to stop them.
After meeting with an emissary of the Formorians, they are apprised that
the undead appear to have been released from a haunted area on purpose to
disrupt an important meeting that was being held at Keeper Hill. Once inside, the Characters discover a
tangled web of conflicting agendas between the trapped inhabitants and various
interlopers capitalizing on the chaos. Dealing with this threat will require nearly
unprecedented cooperation between the Sons of Mil (humans) and the Formorians
and others.
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System
Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.;
Authors
Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David
Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas
Reid,
James Wyatt, based on original material by E. Gary Gygax and Dave
Arneson.
Fantasy
Core RPG Rules and Fantasy Ireland, Copyright 2012, Jerry Harris
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