Friday, May 3, 2013

Fantasy Core Ireland--Adventure NPC & Monsters 5


FANTASY CORE RPG
(c) Jerry Harris, 2012
Published here as Open Game Content.

Adventure Index
NPC & Monster Index

The Enchanted Glade (around Lough Derg Lake)

Unlike most entrances to the Otherworld, this place is actually fairly easy to get into (getting out may be problem). The entrance is a clearing with an arch made of trees, and it moves around the Lough Derg Lake area, but simply wandering around, calling out the name of any of the Sisters, is usually enough to stumble onto it. (They might even see someone and invite them in, or someone could accidentally wander in.) The glade inside is a perfect, garden-like glade in perpetual twilight.

This is the home of the Sisters, a family of fantastically beautiful Fey women. They are rather wanton with fairly voracious sexual appetites, however they are all quite intelligent (if slightly demented) and normally have more going on than just their love lives. Namely, the girls are all in competition with one another and often are running various schemes to either upstage or embarrass one another. (Picture Downton Abbey but with Marsha, Jan, and Cindy as the ladies.)

Bards, poets, writers, troubadours, and others are often frequenting the area for “inspiration” and such. These suitors are often pawns for the girls, in addition to being a clearinghouse for all the local gossip of the area. (Though they do not know what happened to Elise.) All the girls have a trophy room with trinkets and tokens taken from their favorite and most famous lovers (and unfortunately a few headstones marking their final resting places). Take note that their charm ability needs to be saved against only if it’s being resisted. By and large, most seeing any of the Sisters, serve them willingly, in hopes of future favors.

Attacking or mortally insulting any of the Sisters is a bad idea. They can force anyone out of the Glade at will (DC 18 Will Sv to stay) and can keep them out permanently. Further, they’ll all seek vengeance via their proxies (they can even leave their domain at night themselves), until death or appeasement is made. This is one of the few things that will bring them all together. Killing one of them, will bring a Fey hoard, lead by someone like Prince Alex, down on the offenders’ heads (captured alive for a trial and a death sentence in the Otherworld Fey Court). This has happened before. The Sisters will choose another beautiful woman (either mortal or Fey) as a replacement and make her one of them.


Dryad (Lady Di)
Curvy and well-endowed, her deep brown hair is usually worn piled up. She’s usually wearing a low-cut dress of woven natural materials, generously revealing up the sides.

The whiney middle sister, always complaining about her sisters getting all the good magical gifts and good looks. Di flatters easily. Her palace is a thicket of trees with small birds and animals as servants.

HD 4d6, Hp 24, AC 17 *Magic to hit
Fort +3, Ref +8, Will +6
Melee: + 1 Magic Dagger +6 to hit 1d4 + Stun 1 rd
Ranged: +1 Magic Longbow +7 to hit ranged 1d8 + Stun 1 rd


Treant (Milton)
Di’s gruff guardian tree and butler. He will defend her to the death.

HD 7d8+35, Hp 66, AC 19* (10 vs. Fire, which does x2 damage)
Fort +10, Ref +1, Will +7
Melee: Slam +12 to hit 2d6+9


Nixie (Lady Nyx)
Lithe, innocent looking, pale skinned with curly silver hair. Usually wears a diaphanous, mesh gown.

The precocious little sister. Quite the romantic, she is forever searching for true love (but occasionally accidentally drowns her Prince Charmings). Her palace is underwater with attendant fish.

HD 3, Hp 18, AC 12* Magic to hit
Fort +4, Ref +6, Will +6
Melee: +1 Magic Trident +3 to hit 1d6+1
Or causes no damage, but Charm DC 16 Will Sv, Lasts 1 turn.

Charm (touch on skin) DC 14 Will Sv. Lasts 1 turn. May be used at will.
Water breathing kiss. Lasts 1 hour. May be used at will.
Afraid of fire and bright light.


Nymph (Lady Nim)
Long-haired blonde of perfect proportions. Usually wearing a tasteful long, white gown.

The glamorous oldest sister. Dashingly vain and haughty, and also pretty smart (though usually plays at being totally frivolous). Her palace appears as a glass structure with cloud-like servants. Nim owns the still beating heart of Jack Keening (Mara, the witch’s husband), kept in a glass case in the trophy room of her palace.

HD 6d6, Hp 36, AC 17* Magic to hit
Fort +7, Ref +12, Will +12
Melee: +1 Magic Dagger +6 to hit 1d4+1 and paralyze 1 turn DC 12 Fort Sv

Blinding Beauty DC 17 Fort Sv, blinded 1 day, may use once per encounter on a single person.
Stunning Glance DC 17 Fort Sv, all within 30’ stunned 2 rds, encounter
Her tears can be used as a love potion (DC 18 Will Sv), 1 day







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