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Monday, April 29, 2013
Fantasy Core Ireland--Adventure NPC & Monsters 1
FANTASY CORE RPG
(c) Jerry Harris, 2012
Published here as Open Game Content.
Adventure Index
Witches
Druid and Werewolves
Bard, Fey, and Berserkers
The Enchanted Glade
Tir Crannog and The Haunted Bog
Keeper Hill
Here are stats for several of the NPC’s and monsters in the adventure. Also included are stats for some of the creatures referenced in the sidebars. Of course, go ahead and add some more monsters to fill out your own adventures.
Prominent Irishmen of Tipperary County
Nialls Kavanagh
Wiry, but strong looking warrior in his 40’s.
Nialls is an excitable fellow and quick to fly off the handle. His clan is steadily losing wealth and prestige, and he is under almost unbearable pressure. He has one son, Fergus (a reprobate), and two daughters, Tia (a witch) and Sybil (a slut).
10th level Fighter, Hp 65, AC 17 (chainmail and shield)
Fort +8 Ref +4 Will +3
Melee: +2 magic Longsword (Elle) +13 to hit 1d8+3
(This is the Kavanagh ancestral blade that killed Elise. It is cursed in that it brings madness to the wielder.)
Ranged: +1 magic Longbow (Spirit) +13 to hit 1d8+1
(A Kavanagh ancestral weapon. This was an elvish gift for a favor done, which is how Tom Kavanagh met Elise.)
Fergus Kavanagh
Shifty looking, often drunk, warrior in his 20’s.
Though well trained as a warrior with many accomplishments, Fergus has become more passionate about drinking, gambling, and betting. This lifestyle brings trouble and shame to his clan. As the chief’s heir, everyone is hoping he grows out of this.
7th level Fighter, Hp 40, AC 16 (chainmail and shield)
Fort +6 Ref +3 Will +2
Melee: Longsword +8 to hit 1d8+1
Ranged: Javelin +8 1d6
Connor O’Grady
Heavy set, bearded old man in his 50’s.
Connor is a stoic, calm leader, who has brought his clan into prominence in the county, but he’s made many enemies in the process. Nearly everyone not named O’Grady in the area has a grudge against him. He has several daughters, who he has had married off for political advantages. Connor’s main concern is his oldest nephew and heir, Cy, who does not seem ready to take over leadership of the clan.
8th level Knight, Hp 56, AC 16 (O’Grady ancestral splint mail suit, usually only worn into certain combat)
Fort +8 Ref +2 Will +3
Melee: Two-handed Sword (2 attacks/rd) +10/+6 to hit 1d10+2
Ranged: +1 magic Javelin (Bolt) +10 to hit 1d6+ stun 1 rd, returns after being thrown
(This is an O’Grady ancestral weapon of officially unknown origin, but was actually made by a dwarf smith, who was stiffed on payment.)
Elise’s Amulet: This artifact, which is always worn around the O’Grady chief’s neck, can be used to summon the banshee. It protects the wearer from any magical attack.
Cy of Red Nail O’Grady
Ruggedly handsome man in his 20’s. However he bears a fresh scar on his face.
Connor’s nephew and heir to rule the clan. Unlike his uncle, Cy is more interested in being a playboy and enjoying the clan’s prosperity than managing it. Worse, he’s also a hot head, always itching for a fight and never forgets a slight. His affair with Sybil Kavanagh brought him the wraith of her sister (in werewolf form) who gave him the scar. Cy is burning for revenge, but doesn’t know who or what attacked him.
6th level Ranger, Hp 30, AC 15 (+1 magic leather armor, a gift from one of the Fey Sisters in the Enchanted Glade, Di)
Fort +6 Ref +7 Will +2
Melee: Longsword +8 to hit 1d8+2, Short Sword (parry) +4 to hit 1d6+2
Ranged: Longbow (2 attacks/rd) +8/+5 to hit 1d8
+3 Detection skill, +4 Stealth, +3 Tracking skill, First Aid skill
Irish Warrior
This would be a typical small band of guards or raiders. War leaders would be full Rangers or higher level fighters, even Knights (who would also be mounted).
1st level Fighter (2nd level Sergeant), Hp 6 (11), AC 13 (leather and shield)
Fort +2 Ref +0 Will +0 (Fort +3 Ref +0 Will +0)
Melee: Longsword +2 (+3) to hit 1d8+1
Ranged: Short Bow +2 (+3) to hit 1d6
Father Macgillycuddy
A typical stern Irish priest in his 40’s.
Macgillicuddy (nobody knows his first name) was trained at the cursed monastery at Clonmacnoise. It was a hard upbringing. He has an amazing gift for healing, as well as dishing out verbal abuse to everyone within earshot. Still, he is a good man (somewhat reluctantly). What no one knows is that his younger brother is Fenris the druid. (I’ll leave any further details about their relationship up to you.)
10th level Priest, Hp 30, AC 10
Fort +3 Ref +3 Will +10
Melee: The good father is only armed with a torrent of curses. Strangely this usually holds any attacker at bay.
(The Father should never be placed anywhere near combat, except for dramatic purposes.)
Healing (all hp) x 4 day
Detect Lies at will
Remove Disease and Fear, Neutralize Poison once per turn (To cast +9 DC 12)
Remove Enchantment, Commune, Exorcism once per day (To cast +9 DC 18)
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