© Jerry Harris 2013
Published here as Open Game Content.
(This link will take you to the Fantasy Core Index.)
Jianghu Setting
Sample Adventure “Dark Waters Have Unknown Depths”
Monsters and NPC’s 2
Full of hatred for the devil, they only hate men more.
OniBelligerent minor demon, come in different bright colors, have differing powers and characteristics. These stats are for the one in the adventure.
HD 3, Hp 20, AC 15
Fort +3, Ref +1, Will +1
Melee: Claw +3 to hit 1d6
Or Gore Attack charge 1d8x2
Shapechange: At will, any humanoid form. As the Oni is actually taking the physical form of another, it is impossible to physically detect the disguise, short of magical means. However, if physically harmed the Oni must make a DC 12 Will Sv to avoid reverting to their true form.
Telepathy: At will, read minds DC 18 Will Sv to resist
Rats are easy to kill, but impossible to get rid of.
Brotherhood GangTypical tough guys and thugs, but will run if met with superior force.
1st Level Fighter, Hp 11, AC 10 (none)
Fort +3, Ref +0, Will +0
Melee: Short Sword +2 to hit 1d6 +1
1st Level Thief, Hp 6, AC 11 (none)
Fort +0, Ref +3, Will +0
Melee: Short Sword +1 to hit 1d6
Surprise Attack: Successful attack and Stealth rolls (DC 12), 7 dam
Ranged: Dart +2 to hit 1d4
+2 Stealth
½ or no damage from failed saves
Yi
2nd Level Thief, Hp 9, AC 12 (none)
Fort +0, Ref +5, Will +0
Melee: Short sword +2 to hit 1d6
Sneak Attack: Successful attack and Stealth rolls (DC 12), 7 dam
Ranged: Dart +4 to hit 1d4
+ 2 Stealth
½ or no damage from failed saves
You rule in the palace. We rule the streets.
Triad GangTypical urban bullies, however most are not used to actual combat and will run if being beaten.
1st Level Thief, Hp 6, AC 11 (none)
Fort +0, Ref +3, Will +0
Melee: Short Sword +1 to hit 1d6
Ranged: Dart +2 to hit 1d4
+2 Stealth
½ or no damage from failed saves
Jing
2nd Level Thief, Hp 9, AC 13 (none) Enhanced Initiative
Fort +0, Ref +6, Will +0
Melee: Short sword +2 to hit 1d6
Sneak Attack: Successful attack and Stealth rolls (DC 12) , 7 dam
Ranged: Throwing dagger +5 to hit 1d4
+ 3 Stealth
½ or no damage from failed saves
I am betrayed and doomed, but I’m not done yet.
Raider Leader Shin
2nd Level Thief, Hp 9, AC 13 (none) Enhanced Initiative
Fort +0, Ref +6, Will +1
Melee: +2 to hit (currently unarmed)
Sneak Attack: Successful attack and Stealth rolls (DC 12), Max dam +1
Surprise Attack: Successful attack and Stealth rolls (DC 12), Max dam +2
Ranged: +5 to hit (currently unarmed)
+3 Stealth and Escape Artist and other Thief skills
½ or no damage from failed saves
+3 Dex, +1 Wis, Int, Cha
Please help me!
Female Captive, Ling Untrained, Hp 4, AC 10 (none)
Fort +0, Ref +0, Will +0
Melee: No bonus (currently unarmed)
Ranged: No bonus (currently unarmed)
Let me fight!
Female Captive, Aoi1st Level Fighter, Hp 11, AC 10 (none)
Fort +3, Ref +0, Will +0
Melee: +2 to hit (+1 damage, currently unarmed)
Ranged: +1 to hit (currently unarmed)
+1 Str, Con
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