The
Nomad Striker
Level
|
Bonus
Attack Base
|
Fort
Save
|
Ref
Save
|
Will
Save
|
1st
|
+1/+0
|
+2
|
+2
|
+0
|
2nd
|
+2/+1
|
+3
|
+3
|
+0
|
3rd
|
+3/+1
|
+3
|
+3
|
+1
|
4th
|
+4/+2
|
+4
|
+4
|
+1
|
5th
|
+5/+2
|
+4
|
+4
|
+1
|
6th
|
+6/+3
|
+5
|
+5
|
+2
|
7th
|
+7/+3
|
+5
|
+5
|
+2
|
8th
|
+8/+4
|
+6
|
+6
|
+2
|
9th
|
+9/+4
|
+6
|
+6
|
+3
|
10th
|
+10/+5
|
+7
|
+7
|
+3
|
Description: A barbarian from the steppes.
They specialize in swift, mounted attacks. 10th level example: Genghis Khan.
Hit
Die: d8.
Prime
Abilities:
Str, Con, and Dex.
Weapon
and Armor Proficiency: The Nomad Striker is proficient with only mace, short sword,
scimitar, spears, lances, and short bows. They may wear light armor (also
magical elven chain mail) and use shields.
Standard Starting Gear: 5+1d10
GP, pack, 3 days rations, waterskin, 2 useful items,
short
sword, short bow, 20 arrows
Swift
Strike: Strikers
have two melee attacks per rd if
using their proficient weapons. The first attack is at the first BAB value; the
second as the next. These attacks may be used against a single opponent or
divided against multiple opponents that are within reach.
Mounted
Charge: A
successful mounted attack by a Striker using a lance or spear at a full gallop
causes maximum damage + Stun 1 rd. Only one charge attack may be made per rd,
and a charge requires one rd of gallop first and enough distance to get up to
speed. The Striker will automatically
have the initiative in the attack as long as they have the longer weapon.
Swift
Shot: A
Striker may make two attacks per rd
with a short bow. The first attack is at the first BAB value; the second as the
next. These attacks may be used against a single opponent or divided against
multiple opponents.
Crack
Shot: A
Striker may make a successful bow attack into a melee fight without making a
Called Shot, but only making a single bow attack that rd.
Mounted Archery: A mounted Striker may make a
ranged bow attack with their full BAB, but only a single attack.
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