Fantasy Core RPG
© Jerry Harris 2013
(This link will take you to the
Fantasy Core Index.)
Learning Special Techniques
Major villains and perhaps students from secret martial arts
schools should always have special techniques for attack or defense (or at
least a gimmick or a magical weapon).
The players will quite rightly wonder how they can acquire similar
abilities for their characters. The Ref
should provide an opportunity for them to learn them.
First, the characters have to be of at least 5th
level. They can be of any class. Being 5th and knowing a special
technique almost guarantees fame as a warrior.
Second, they have to find a master who knows the technique
and then prove their worth to them. The
Ref should introduce these masters well before the characters are eligible to
learn from them.
Third, they have to train, which usually involves
interesting, learning tasks from the master.
Figure on at least three, short missions (enough for one gaming
session). At least one of them should be
seemingly nonsensical and miserably frustrating.
Fourth, they are given the secret technique, but can the
characters comprehend it? DC 18 check,
the characters add their level + the number of tasks they completed on the
first try. If they fail, the characters
may try again once they achieve a higher level (and repeat any task that they
failed the first time), but may only do so once. Further, characters can only learn up to two
special techniques, so choose carefully.
Here’s a few possibilities. Go nuts creating some of your own.
Lightfoot Kung Fu: Character is able to fly once in an
encounter/turn for ½ level rds. Must
have a turn of rest before flying again.
Wudan Mind Control: Character can execute a Charm Person or
Distraction in a non-combat situation for ½ level rds. Opponent must make a DC 12 Will Sv if of a
higher or equal level, DC 18 if of a lower level. Can work on a group if the highest level
person in it is Mind Controlled. This
technique only works on humans, demi-humans, and humanoids.
Wudan Mind Over Matter: Character can use telekinesis. About 5 lbs. per ½ level for ½ level
rds. If stressed, DC 12 Will Sv each
rd. If attempting something heavier than
limit, DC 18 Will Sv per rd. Must rest 1
turn after stressed or over limit exertions.
Combat Acupuncture: Can use long needles to paralyze
opponents 1 turn, DC 12 Fort Sv for victims that are hit (DC 18 if the
practitioner is of 10th level).
Can also be used for torture, DC 18 Will Sv for victim to keep from
immediately giving up information. If
the victim saves 3 rds in a row, they are immune. This technique only works on humans,
demi-humans, and humanoids.
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