© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)
HUMANITY
Humans, Demi-humans (Elves, Dwarves, etc), and Humanoids
(Orcs, Goblins, etc) comprise the races of Humanity and are scattered unevenly
across the globe. Science, mythology,
and religion all unanimously support the theory that the races all had a common
ancestor though there is complete disagreement on the details. So far, nothing has been proven
definitively. Some countries and regions
are dominated by a single race. Others
are mixed in unequal qualities. Racism
and prejudice exist, but as in the Real World, it is societally and
internationally unacceptable for it to be legally institutionalized.
You may wish to have certain non-human races stand in for
various nationalities, human races, religions, or other groups. It’s up to you, but no association should be
absolute. The race descriptions that
follow are really broad-brush strokes.
There should always be plenty of exceptions, just like the Real World.
The races of Humanity are usually more loyal to nations, causes, religions,
political parties, and such than to genetics.
HUMANS
Humans are the most numerous and have spread out the most,
as they breed quickly. They embraced
technology and abandoned magic first and have ridden that advantage into
preeminence. Humans are also the most
fractured racial group and will fight one another (in whatever arena of
conflict) even more readily than any other race. Individuals are generally more
self-interested than racially motivated, and humans as a whole are not wedded
to any racial cause.
ELVES
Elves are very long-lived, but have chronic infertility
issues from their magical nature, so they are the smallest of the major races
of Humanity. Their nature also inhibits
true cloning and cyber implants. They
held on to the Old Ways the longest and still haven’t fully embraced the
Modern. While their workings of magic
once made them the most powerful race, they now sit mostly in the shadows. Their old wealth, lengthy experience, and
tremendous influence still commands respect however. Courtly intrigues, even in this day and age,
means that the Elves are always undermining themselves, but they will come
together to defend their elite status quo.
Full Elves cannot accept artificial implants or be cloned
successfully, which is why Elves aren’t a character class in the game. Their kin races, Pixies, Drow, Halflings, and
Half-Elves, can. Half-Elves are
more magical and live longer than Humans, but all of their offspring are
Human. A Pixie is the highly
magical offspring of an Elf and a Human with magical abilities. They also only produce Human offspring. Proper Elvish society marginally accepts
Half-Elves and Pixies. Their status was upgraded
considerably by the appearance of the Drow.
Halflings and Drow will be discussed later.
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