© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)
SETTING BACKGROUND
Imagine a world like our own, but there is real, working
magic, and there are intelligent non-human races coexisting with humans, and it
has always been this way. However,
history has basically continued on about the same. Eventually, the scarcity and undependablity
of magic has given way to the rise of technology and most of the Old Ways have
gone into the shadows. Now take the
Modern World and move it just a bit into a speculative future. That’s where Cyber-Pulp Fantasy Core takes
place.
Like I said in the Overview, I’m not going to write up an
entire alternate world history for this game.
It’s not the point of it and isn’t even relevant. Just assume that whatever events happened in
the Real World, happened in the Cyber-Pulp world, there just may have been some
magic and Elves and Orcs involved. One
more note, anywhere in here where I set down an absolute rule as to how
something works or certain racial characteristics, is something that can
potentially be altered by a new technology, and therefore create an adventure
hook.
Three events are referenced in the game materials here, all
of which have occurred within the characters’ lifetimes. These are just here to provide some more
potential plot hooks.
The Last War: All details of this conflict are left
up to you. In spite of the name, clearly
civilization has not fallen, therefore, there will be further wars. The one main result of the war was the
decimation of the Halfling race.
The Gnomish Extermination: The Gnome race was nearly
wiped out by a genetic virus. Though
Humanoids carried out attack, no one knows who was really behind it or their
motivation.
The Long Halloween: An actual Zombie Apocalypse has
occurred. It was a genetic virus
developed by the Parasol Corporation, as a possible combat plague, and it
somehow got loose into the general population.
Though put down, it has frighteningly resurfaced in a random, though
more sedate, fashion.
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