Monday, June 30, 2014

Endless Night: Player's Intro

ENDLESS NIGHT
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)



Player’s Intro
[If this adventure is being used as part of an ongoing campaign (God help you, your players will never trust you again), this backstory can be dropped in over the course of a few preceding adventures.  Otherwise, simply give the players the background before starting the adventure.]

Old, dilapidated Azimuth House, home to generations of the eccentric Creighton family.  Rumor has it that they had a touch of the Fey in them.  Their ancestral forbears built their mansion at a place where they could commune with the Otherworld.  When the last of them passed, treasure seekers relentlessly raided the house to no avail.  They were looking in the wrong place.  The Creightons took it with them, into the Otherworld.

During the day, the estate is ruined and empty, but after sundown under full moons, people say they can see spirits reveling inside.  Of course, those who enter and attempt to join the party find the house deserted.  But if one was to enact the proper incantation while inside the house under those conditions, perhaps then one could interact with the spirits within.  However, there are few tales of the Fey showing mere mortals a good time without cost.

Your group has, by odd circumstances, come into possession of a spell that can allow entry to the Otherworld, and they know of Azimuth House’s legend.  The promise of enormous riches is too great a temptation to adventure.  In the once ornate Entrance hall, the spell is enacted.  The veil between the worlds parts and the ruined mansion becomes new again.  The sounds of celebration can be heard. 

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