Thursday, June 26, 2014

Fantasy Core RPG Adventure: Goth Hallow-Vault Monsters

Goth Hallow
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)


Mummy Mice
HD 1/2, Hp 1, AC 11
Fort +0, Ref +0, Will +0
Melee: Bite +0 to hit, 1 dam + DC 12 Will Sv or stun 1 rd
Aversion to fire

Sand Golem
HD 8, Hp 40, AC 17* Magic to hit, Always last in Initiative
Fort +3, Ref +2, Will +3
Melee: Fist +10 to hit, 1d10+2 + DC 12 Fort Sv or blinded 1 rd (by sand)
Immunity to magical spell attacks

Large Pile of Bones
HD 6, Hp 30, AC 15
Fort +6, Ref +2, Will +2
Melee: Claw x 12 attacks (up to 4 per target), +6 to hit, 1d6

Mummy Cat
HD ½, Hp 2, AC 14
Fort +2, Ref +4, Will +1
Melee: Claws +4 to hit, 1d4 + DC 18 Will Sv or stun 1 rd + Bite on natural 17, 1d3 additional damage
Aversion to fire

Mummy Bull
HD 5d8+15, Hp 37 hp, AC 13* Magic or fire to hit
Fort +7, Ref +4, Will +1
Melee: Gore +7 to hit, 1d8+9 + DC 12 Will Sv or Energy Drain 1 negative Hp
Charge: Requires 1 rd to get up to speed and space to run, may effect up to 2 adjacent targets.  +5 to hit, 2d8+9 + DC 12 Will Sv or Energy Drain 1 negative Hp + DC 12 Ref Sv or Knocked Back 20’ and stunned 1 rd.
Aversion to fire

Mummy Toad
HD ¼, Hp 1, AC 15
Fort +0, Ref +0, Will +0
Melee: Bite +0 to hit, 1 dam + DC 12 Will Sv or stun 1 rd
Hop Charge: +0 to hit, 1 dam + DC 12 Will Sv or stun 1 rd + DC 12 Ref Sv or Toad has hopped on to target, will automatically cause damage next rd unless removed
Aversion to fire

Mummy Crocodile
HD 3d8+9, Hp 22, AC 15* Magic or fire to hit  
Fort +6, Ref +4, Will +2
Melee: Bite +6 to hit, 1d8+6 + DC 12 Will Sv or Energy Drain 1 negative Hp
(Once it has successfully bitten a victim, it will attempt to grapple the next rd, DC 18 Str or Escape Artist to break.  The victim will take automatic damage and need to make a DC 12 Fort Sv to avoid drowning.  However, the Croc cannot attack anyone else while engaged in the act.  It will release the victim if successfully hit.) 
Stealth (in water) +3
Aversion to fire

Mummy Bombardier Beetle
HD 1, Hp 4, AC 16
Fort +2, Ref +0, Will +0
Melee: Bite +2 to hit, 1d4+1 + DC 12 Will Sv or stun 1 rd
Ranged: Acid Spray when killed by physical weapons (10’ area, to up 3 adjacent targets) DC 12 Fort Sv or 1d4+2 acid damage
Aversion to fire

Mummy Scorpion
HD ½, Hp 4, AC 14
Fort +4, Ref +0, Will +0
Melee: Claws +2, 1d4 + DC 12 Will Sv or stun 1 rd + Sting on natural 16, DC 18 Fort Sv or unconscious 1 turn, all stats and skills at 0 bonus for 1 day

Senet (Giant Mummy), Full Strength
HD 12, Hp 102, AC 17* Magic or fire to hit, Always last in Initiative
Fort +12, Ref +3, Will +4
Melee: Slam +11 to hit 1d6+10 + DC 18 Will Sv or Energy Drain 2d4 negative Hp
Despair: Upon first sight, DC 18 Will Sv or be paralyzed with fear for 1d4 rounds. 
Aversion to fire

Senet (Giant Mummy), if Ka destroyed
HD 6, Hp 55, AC 14* Magic or fire to hit, Always last in Initiative
Fort +6, Ref +0, Will +2
Melee: Slam +8 to hit 1d6+5 + DC 18 Will Sv or Energy Drain 1d4 negative Hp
Aversion to fire

[Bonus: My original sketch for Goth Hallow.]




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