The
Flying Warrior
Level
|
Base
Attack
Bonus
|
Fort
Save
|
Ref
Save
|
Will
Save
|
AC
Bonus
|
1st
|
+1/(+0)
|
+2
|
+2
|
+2
|
+1
|
2nd
|
+2/(+1)
|
+3
|
+3
|
+3
|
+1
|
3rd
|
+3/(+1)
|
+3
|
+3
|
+3
|
+1
|
4th
|
+4/(+2)
|
+4
|
+4
|
+4
|
+2
|
5th
|
+5/(+2)
|
+4
|
+4
|
+4
|
+2
|
6th
|
+6/(+3)
|
+5
|
+5
|
+5
|
+2
|
7th
|
+7/(+3)
|
+5
|
+5
|
+5
|
+3
|
8th
|
+8/(+4)
|
+6
|
+6
|
+6
|
+3
|
9th
|
+9/(+4)
|
+6
|
+6
|
+6
|
+4
|
10th
|
+10/(+5)
|
+7
|
+7
|
+7
|
+4
|
Description: Whether a Shaolin monk, a Wudan
master, or Xia knight errant, the Wuxia fighter is a rootless outcast from
proper society seeking to hone their martial arts skills wherever they can.
Their motivations, honorable or not, are their own. 10th level example: Li Mu
Bai from Crouching Tiger, Hidden Dragon.
Hit
Die: d8
Prime
Abilities:
Dex, Con, Str
Weapon
and Armor Proficiency: Flying Warriors are proficient any weapon, including any exotic one.
Pick one Preferred melee weapon type. They may not use any armor or shields as
it interferes with their martial arts skills.
Standard Starting Gear: 5+1d10
GP, pack, 3 days rations, waterskin, 2 useful items, their Preferred weapon.
Stunt
Attacks: The
Flying Warrior may execute two special forms of attack when armed with their Preferred melee weapon by rolling a
successful DC 12 Acrobatics check
and a successful attack roll. Failing
the skill check means that the attack fails as well, and the Warrior is
rendered prone (or in some other embarrassing position). (A Natural
1 on the Acrobatics check is always a failure.)
The rd after the attack, successful or not, the Warrior may neither move
nor attack, but can still defend themselves.
● Flying Strike: A power attack against a single opponent. Maximum
damage + Stun 1 rd.
● Flying Multi-Strike: Up to 4 adjacent
opponents may be attacked simultaneously.
The Warrior rolls one attack roll and the opponents compare their AC to
it. Make 1 damage roll and apply it to each opponent hit.
Flurry
of Blows: When
unarmed, the Flying Warrior may make
two attacks per rd. The first attack
at the first listed value, the second at the next value. Damage inflicted is
1d4 + ½ level (+ Str bonus). Damage done may be non-lethal at the Warrior's
option. (At 10th level, these unarmed strikes are considered
magical.)
AC
Bonus: Flying
Warriors gain a natural AC adjustment due to their training.
Immunity
to Falling Damage:
Jen survives that fall at the end of Crouching
Tiger, Hidden Dragon, by the way.
Acrobatics
Skill (Balancing, jumping):
Add ½ level + (Dex + Str)/2. The
Flying Warrior is capable of a standing jump of 5' vertical/10' horizontal
(double with a running start) without an Acrobatics check.
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