The
Samurai
Level
|
Base
Attack Bonus
|
Fort
Save
|
Ref
Save
|
Will
Save
|
Deadly
Strike
|
1st
|
+1/+0
|
+2
|
+0
|
+2
|
16
|
2nd
|
+2/+1
|
+3
|
+0
|
+3
|
16
|
3rd
|
+3/+1
|
+3
|
+1
|
+3
|
15
|
4th
|
+4/+2
|
+4
|
+1
|
+4
|
15
|
5th
|
+5/+2
|
+4
|
+1
|
+4
|
14
|
6th
|
+6/+3
|
+5
|
+2
|
+5
|
14
|
7th
|
+7/+3
|
+5
|
+2
|
+5
|
13
|
8th
|
+8/+4
|
+6
|
+2
|
+6
|
13
|
9th
|
+9/+4
|
+6
|
+3
|
+6
|
12
|
10th
|
+10/+5
|
+7
|
+3
|
+7
|
12
|
Description: An honorable warrior specializing
in the swift killing of their enemies. A Samurai's deathless duty is to their
lord. The character Samurai is likely a
Ronin, a Samurai who has lost their liege.
Their current motives might be vengeance against their lord’s killers,
meeting out justice to those oppressing the helpless, seeking out worthy
opponents to test their skill on, or some other inscrutable purpose. Their past may be common knowledge, carefully
shared to trusted confidants, or totally mysterious. 10th level example:
Miyamoto Musashi.
Hit
Die: d12
Prime
Abilities:
Str, Dex, Con
Weapon
and Armor Proficiency: The Samurai's preferred weapon is the Katana (equivalent to a bastard
sword, 1d10) and the Wakizashi (equivalent to a long sword, 1d8), but they are
proficient with all weapons. Any armor may be used, but it will impede their
Dual Strike and Deadly Strike abilities. Shields may not be used.
Standard Starting Gear: 5+1d10
GP, pack, 3 days rations, waterskin, 2 useful items, Katana and Wakizashi.
Deadly
Strike: Any melee hit using a Katana
automatically causes maximum damage
on a Natural roll that meets or
exceeds the Deadly Strike number.
Dual
Strike: When using a Katana and Wakizashi
together, the Samurai may make two
separate attacks. These attacks may
be used against a single opponent or divided against multiple opponents that
are within reach. The Katana attack is
at the first BAB value, the Wakizashi attack at the second BAB value. The Deadly Strike ability does not apply for
these attacks.
Crack
Shot and Mounted Archery: Samurai are excellent archers.
They may make a successful bow attack into a melee fight without making a
Called Shot, and make a ranged bow attack with their full BAB while
mounted.
Detection: A Samurai may detect ambushes and
traps adding (Int + Wis bonuses)/2 + ½
level to the attempt. This does not apply to trapped items.
Immunities:
Samurai are immune to fear and charm effects.
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