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Monday, April 15, 2013
Fantasy Core Ireland--Adventure Intro
FANTASY CORE RPG
(c) Jerry Harris, 2012
Published here as Open Game Content.
Fantasy Ireland Index
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
NPC’s and Monsters
Sample Adventure and County: Balance of Power
Synopsis:
Essentially, the characters wander into a clan war and have to stop it. The inciting incident for the current feud has actually been caused by supernatural forces. The characters will need to deal with them for there to be some momentary peace in the area.
While there’s plenty of action in parts of this adventure, the players are going to have to deal with the inhabitants before they get to it. Some introductions to the locals have to be made first. You might want to warn the players in advance of this. Also included here will be various sidebars for follow up adventures in the area, so some of the encounter descriptions are going to run a bit long.
Please note that this adventure setting plays fast and loose with actual geography and local history. Unless you’re Irish, an Irish scholar, or plan on becoming one, I’d recommend that anyone else using this setting use the same amount of creative license. It’s way too easy to get lost in the weeds of research and reality and never write anything.
Before play, the players should write up some sort of background for their characters, particularly why they are part of the King’s Men. It can be one sentence or however long they want. This may be a help to campaign play and give the Ref some future plot ideas. The characters should all be given a horse, the typical class starting gear (from the beginning of the Fantasy Core character generation), and their all-important Royal seals. I’d recommend 5 or 6 1st level characters for this adventure.
I’ll be the first to admit this scenario is a bit of a railroad. It is an introduction and some foreshadowing of possible future adventures, so it was kind of inevitable. If the characters get off track, which will almost certainly happen, don’t panic. Most of the events in the adventure happen regardless of character actions (not to say they aren’t going to have plenty to say in what happens). Just have the Sean Robins Bard NPC or some other NPC direct the characters to the action. Hopefully they’ll take the hint. After being introduced here to most of the many of the main NPC’s (and the rest alluded to), future adventures should be more player directed.
Write ups of the NPC and Monster stats and extra information about them will follow the adventure description.
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