Thursday, June 6, 2013

Expedition to the Doomed Peaks--Extra Adventurers Part 2


Fantasy Core RPG
© Jerry Harris 2013
Published here as Open Game Content.
(This link will take you to the Fantasy Core Index.)

Adventure Index


Extra Adventurers
Part Two


Ranger
+3 Str, Con, and Dex bonus
7th level (80 XP), Hp 53, AC 16 +1 Leather, AC 14 vs firearms
Fort +8, Ref +8, Will +2
Melee: Longsword +10 to hit 1d8+3, (Parry 1st missed melee, Dagger +6 to hit 1d4+3)
Ranged: +2 Longbow, 2 att, +12/+8 to hit 1d8+2, 20 arrows

Skills: First Aid, Stealth +7, Detection +6, Track +6


Thief
+3 Dex, +2 Wis, Cha, and Int bonus
7th level (80 XP), Hp 32, AC 16 +1 Leather, AC 14 vs firearms
Fort +2, Ref +8, Will +4
Melee: +1 Short Sword +5 to hit 1d6+1 (Backstab 14 dam, Sneak 7 dam)
Ranged: +1 Short Bow +11 to hit 1d6+1

Skills:
+6 Detection (Traps, ambushes), Detection (Trapped items), Disarm Traps, Find (Secret doors and items)
+7 Stealth (Hiding, sneaking), Pick Locks, Escape Artist, Forgery, Pick Pockets
+6 Acrobatics (Balancing, jumping), Climb
+6 Fast Talk, Haggle, Disguise, Intimidate (Psychologically), Charm
+5 Intimidate (Physically)


Wizard
+4 Int bonus
7th level (80 XP), Hp 24, AC 14 Leather and +2 Ring, AC 12 vs. firearms
Fort +2, Ref +2, Will +5
Melee: +1 Dagger +3 to hit 1d4+1
Ranged: Ice Blast Wand 1d8x4 (DC 16 Ref Sv), 10 charges

Spells: +8 to cast, 3 failures per turn/encounter

1st level, DC 13
-Comprehend Languages: You understand all spoken and written languages. 1 turn/level (7).
- Hold Portal: Holds door shut. 1 turn/level (7).
- Magic Missile: 1d6 per ½ level (4d6) magic damage. RS
- Shield: Invisible disc gives + 4 to AC, blocks magic missiles. Encounter.
- True Strike: +20 on your next attack roll (may be cast on another).

2nd level, DC 14
- Acid Arrow: 1d8 per ½ level (4d8) acid damage. RS
- Arcane Lock: Magically locks a portal or chest. Permanent. CC
- Blur: Successful attacks miss subject 25% of the time. Encounter.
- Glitterdust: Blinds creatures, outlines invisible creatures. Fills confined area or 20' sq. Encounter. RS
- Knock: Opens locked or magically sealed door. CC
- Web: Fills 20-ft.-radius spread with sticky spiderwebs. Entangled 1 rd + ½ level (5 rds). RS to avoid. DC 18 Str to break or Escape Artist skill.

3rd level, DC 15
- Clairaudience/Clairvoyance: Hear or see at a distance for 1 rd./level (7). Line of sight, through 1 wall.
- Fireball: 1d8 per ½ level (4d8) fire damage per level, 20-ft. radius. RS ½ dam.
- Fly: Subject flies at speed of 60 ft./rd, 1 turn/level (7).
- Gaseous Form: Subject becomes insubstantial and can fly slowly. 1 turn/level (7).
- Lightning Bolt: Electricity deals 1d8 per ½ level (4d8) damage. RS ½ dam.
- Magic Weapon, Greater: +1 per two levels (+3). Encounter.
- Summon Monster III: Calls 3HD extraplanar creature to fight for you. Encounter. Forbidden spell. Ceremony Spell. (3HD, Hp 24, +3 BAB, AC 13, damage 1d6+3)
- Tongues: Speak any language. 1 turn/level (7).

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