Tuesday, June 11, 2013

Retro Post: 4e Might Be Right


[No dancing around it.  This sucker rambles on for a while (and on to another post).  Not sure when I wrote this one either.  Again, I think it still has some (albeit dated) value.]

Notice how most people who don’t play 4e, don’t call it D&D? The brand may start to disintegrate into tribalized factions: 4e, Pathfinder, Old School. All of them D&D. None of them the true heir. What I mean is that the market has never matured. (Some of the players have, though perhaps not emotionally.) RPG’s are still more hobby than game. Meaning, you can’t just take the box down from the closet and play it on a rainy afternoon.

Players might take this as a feature rather than a bug. I would never advocate for doing away with DM’s and players producing reams of useless background material for adventures as long as people are enjoying themselves. What I’m talking about is people who don’t want to spend large amounts of their free time preparing for the game. Certainly D&D has been around long enough and been popularized by online RPG’s to the point that most non-tabletop players implicitly get the concept.

Why isn’t there a mainstream version of the game? Something along the lines of having pre-made or mix and match powers characters with pre-made adventures (with multiple options for encounters) that can be played in two to three hours. The rules would have to be rock solid and simple to learn (that is they keep the math to a minimum, like only one modifier per roll). There can still be a hobby version. More options and details, with about the same rules.

Characters can advance from adventure to adventure by a simple general enhancement or new characters could be used just for each adventure. Adventures can be modules, made up by the DM, or even randomly rolled. (Imagine a book of pre-made encounters and options.)

4e has taken D&D the closest to this possibility. The rules of the game are as clearly defined as they’ve ever been (except for skill challenges). It has only fallen down in that the game exclusively appeals to hobbyists. It is still filled with a bewildering array of character choices and options. That’s for the RPG’er, but a hard sell to the non-gamer. Would you play Monopoly if you had to spend any time rolling up and building your piece?

To play 4e you need at least three hardbacks. It is somewhat implied you need the others, along with minis, mats, and other physical pieces. Essentials trims to two softback books (maybe three), along with minis, mats, and other physical pieces. Either way it’s a substantial investment for someone who isn’t already a player.

Essentials was an attempt at building a simpler game. However, it’s still totally compatible with the full version, therefore making it functionally just as complex. While it makes characters easier to build and play, they still work and progress in the same fashion as regular characters. In short, I don’t know who this version of the game was written for. It’s less options for the gamer, while still too complex for the non-gamer.

Perhaps Essentials was only a further gouge of the hard core gamer, who is buying it for the rules update. And there are two more reasons for the non-gamer not to buy into D&D: constant mandatory updates (and the always impending threat of the new version) and having to pay for them. This segues into the worst problem of 4e in terms of new players, having to buy a subscription to the website. Oh no, it’s certainly not mandatory. You can make up a new character by hand. You don’t have to have the rules updates. Sort of. That experienced players turn to the character builder to create and advance their characters is a pretty harsh indictment. Essentials may make it easier to create, but not so much advance. The rules updates are for geeks, who you’re inevitably going to run into when you’re playing (or you are one). Since they have the rules to back them up, everyone has to go along with them.

As an aside, this is something of an improvement over 3e. You had to do your math yourself there. If there was a bunch of rules updates you’d have to buy a whole new set of books called (.5). It’s hard to fault WOTC for exploiting gamers, given their willingness to shell out for half-ass new versions of the game.

Continued.

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