© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)
THE SYNDICATES
Given that the government has decriminalized many activities,
such as drugs and prostitution, and the protection racquet is very hard to pull
off when large Corporations own everything, the Mob had to go somewhat
legit.
Fencing, or as they refer to their industry, Discrete
Merchandising and Services, is their prime industry. The lower classes needed some sort of
clearinghouse for the buying and selling of their stolen goods. Far from being underground, the various
competing Syndicates actually have franchised storefronts all over town. Except for truly “hot” items, the characters
will have little trouble buying or selling whatever they want. Syndicate franchises also provide Credit
Laundering services. They can pay
third parties for a customer through a series of blinds, making even legal
transactions very hard to track. They
are essentially the “bank” for Zeroes, where you pay bills, receive payments,
and even transfer stolen funds.
Why does the Corpo-state allow this flagrant violation of
the law? Well, the Syndicates are fully,
legally registered, and they pay their taxes.
They’re not the ones directly stealing the stuff after all. As long as that crime doesn’t touch the
Elites, it’s acceptable. The characters
are probably going to run afoul of this unwritten rule, so they’d better be discrete
themselves when hitting high-value targets, especially considering that the
Syndicates are one of the few legal entities that will deal with Zeroes.
IDENTIFICATION
All transactions, licensing, voting, operating a
communications device, tapping into the Net, and even getting a job requires a
Real ID. It is a bio-metric card (the
Mark of the Beast is still in development) matched with a national database,
and all monetary transactions additionally require a code (a signature). Every citizen is issued an ID by the
government. The ID is tamperproof and
useless to any thief.
Unless you have a Burn ID.
It’s a legal ID that’s been tampered with to allow anyone to use
it. Generally they’re only good for one
use before they’re shutdown. There’s no
way an ID could be forged for long-term use.
Unless you have a Faker.
These are ID’s from unreported dead people, expatriates who’ve illicitly
sold off their ID before leaving, and people who have just disappeared. If you have the right friends in the government,
you could even be set up with a totally fictional ID.
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