CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)
Armor
Drugs
If the wearer is ever brought to 0 hp, worn armor is
considered ruined. [This should really
be a rule in Fantasy Core as well, if you like it.] Implanted Armor must be repaired (3 XP) to
provide protection. Note that obvious
armor and shields are going to attract attention in normal environments (as
displayed weapons will).
Unarmored: AC 10 + Dex bonus, taking cover
negates Dex AC bonus.
Large,
stationary target:
AC 12 at L and longer range, automatic hit closer.
Hard
Biker Leather: +1
AC
Riot
Shield: +2 AC,
requires +1 Str, tower shield sized
Ballistic
Panel Insert: +2
AC against bullets, can be put into other items like a backpack or a
suitcase. Requires +1 Dex and Str
bonuses and both hands to use.
Kevlar
Shirt: +2 AC,
non-encumbering, wears like a shirt
Kevlar Jacket: +3 AC, looks like a normal jacket
Combat
Vest: +3 AC, can
be worn inconspicuously under regular clothes (1 XP)
Flack
Jacket: +4 AC,
typical combat gear (1 XP)
Magic
Eleven Chain Mail:
+4 AC, non-encumbering, wears like a shirt (not for sale, can only be obtained
in-game)
Armor-mani Suit: +4 AC, Fine cut, Italian suit/body
armor. The stylish choice of Corporate
executives. (1 XP, 1 XP to clean and repair after combat)
Forced Entry Unit/Bomb Suit: +6 AC and immune to
stunning damage from explosions, no dex bonus, no running (not for sale,
illegal for private use, can only be obtained in-game)
Force Field Generator: Suitcase sized device,
deflects physical attacks and intrusion.
Windows from 1’ to 2’ can be opened in shield to fire from (Called Shot
to shoot into) or escape. 20’ radius, 20’
high, (though it will mold to environment), charge lasts about 1
turn/encounter, unless connected to an additional power source, can run
continuously for 1 hr. Non-physical
attacks, such as gas, light, sonic, psychic, non-physical magic are not
deflected. (EXP, illegal item)
Masking Shirt and Pants: Look like a normal clothes,
but will effectively mask any internal items that might be detected by a
scanner. (1 XP, illegal item)
Shadow
Cloak: +4 to
Stealth if stationary, +2 otherwise
Stealth Suit: +6 to Stealth, full body,
hooded and masked outfit, reflects environment, 1 turn, takes 1 turn to charge
(1 XP, illegal item)
These would typically only be available from your friendly
neighborhood Butcher (illegal practicing doctor).
Ability Booster: Gives taker a +4 ability bonus. Lasts for 1 turn/encounter. Can only take 1 per day. (1 XP)
Magic Booster: Gives taker a +4 added to
Spellcheck. Good for 1
spellcasting. (EXP)
Regen Patch: As long as the patient has 1 hp, this
will restore all lost hp with 1 rd of rest.
A patch can only be applied once per day without incurring toxic shock.
(1 XP)
Stim Shot: As long as the patient has 1
hp, this restores 10 hp with 1 rd of rest.
A shot can only be given once per turn/encounter without incurring toxic
shock.
Laz ™: Are you clinically dead? Do you need resuscitation? Try Laz!
If you’re below 0 hp, you’re immediately healed to 1 hp! Just apply the patch and you’re on the way to
recovery! Warnings: Take only once a
day. Will not revive anyone below –10
hp. (1 XP)
Innoc: Can counteract most poisons if applied within
1 hr. (1 XP)
Babble: Truth serum, DC 18 Will Sv to
resist. (1 XP)
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