Thursday, January 9, 2014

CYBER-PULP FANTASY CORE-Equipment List

CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)



This list is not going to be comprehensive.  Mostly, it’s guidelines and suggestions.  For example, if you’re knowledgeable about guns, you may want to expand the firearms list.  Remember that old tech and new tech can exist side by side.  What is an app on a Data Pad, could also be a separate, analogue device.

Let the players have or come up with whatever they want for common equipment, since their characters are all experienced.  Keep in mind though, carrying a bunch of junk may be very impractical out in public or in the field.  The characters will have easy access to ammo, but should only be carrying one or two reloads (depending on the size of the ammo) while on a job.

Major items will have an XP cost listed.  Certain items are experimental or can’t be purchased, they can only be gained in-game.  Stuff that the characters suddenly need in a pinch should also have XP costs.

* Marked weapons and items require special training to be effective.  Special weapons used without training, give no BAB and any missed attack will damage the user, comrades, or property, whatever is appropriate.  Misused gear will fail in a spectacular fashion. 

Detailing all possible effects of the various weapons is almost impossible.  Use some Common Sense and a little dramatic license to determine their effects.  Players are allowed to be clever in use, but any onerous Rules Lawyering should result in terrible, unforeseen consequences.  (Example: players successfully argue to set off an explosive on safe with gunfire.  Suddenly, mention smelling gas and noticing sparking from an exposed electrical wire.)   

Ranged Weapon Ranges
C - Close Range, melee range
S - Short Range, within 50 yards
M - Medium Range, within 100 yards
L - Long Range, outside of 100 yards
V - Very Long Range, low flight, high building

When firing beyond range, the attacker loses their BAB.  Of course real gun ranges are much longer than this.  This is taking into consideration how likely the shooter is to hit someone in actual combat.

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