Monday, January 27, 2014

CYBER-PULP FANTASY CORE-NPC's and Monsters

CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)

NPC Associates
NPC Corporate Entities
     Balor, Drax, Mars
     Supreme
     Ophidian
Non-Aligned Entities

This game, perhaps more than the typical RPG, will utterly depend on the quality of the NPC’s in the adventures.  Novel technology can carry a few episodes, but it is the effect of that technology on others (physical and psychological) that make the experience entertaining and memorable.  Villains should be ominous, driven, and formidable.  Their henchmen should be intimidating, quirky freaks.  Those caught in the middle of conflicts should be haunted, passionate, foolish, or overly shrewd and cynical.  Throw in the occasional generic thug just to show how strange these creatures are. 

The general guideline for NPC’s here is that 5 HD (5th level) means an experienced professional (which is where the characters start off).  6 HD (6th level) are experts in their field.  7 HD (7th level) NPC’s are bosses, legendary in their abilities and rare.  Anything above that is likely supernaturally and/or cybernetically enhanced.  Anything below 5 HD is some degree of amateur or low level professional, who has some training and a little experience.      
Note: Assume any firearm using NPC carries 1 full reload for their weapon.  Assume any firearm used in combat that is recovered is ½ empty.

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