Friday, February 14, 2014

CYBER-PULP FANTASY CORE-Humanoid Cybers

CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)
Overview Index 

NPC's and Monsters Index

Biodroid
A human brain and nervous system implanted into a humanoid robot body.  Something of an upgrade of the “Blue Banger” prototype (described later), as reflexes have been enhanced without sacrificing armor.  The ethics behind the creation of this creature and psyche of the “person” inside it are highly debatable.

HD 8 (d12), Hp 48, AC 20 (Armored)
Fort +10, Ref +2, Will +0
Melee: Power Punch +12 to hit, 1d6+4 + Stun 1 rd
Ranged: Shoulder Mounted Chaingun +8 to hit 2d10 x 2 (DC 12 Ref Sv ½ damage) 10 Bursts, L, Doesn’t do Spray attacks.  Gun and ammo drum cannot be quickly removed.  DC 12 Hardware Skill check, takes 1 turn.


Combat Suit
A flying armored suit built by Zencom.  Primarily used by the “Corp” military, a few models have circulated into private Corporate use for heavy-duty security and assault.  They are typically outfitted with up to three options in weapons and equipment (that are powered by the suit).  Destruction of the suit will likely kill the occupant (DC 18 Fort Sv), certainly if the suit is airborne at the time.  Can be recharged fully in 1 hour. 

Armor +6
Anti-Grav Flight Pack 1 hour of flight
Power Punch +3 to damage
Built in Hand Cannon 3d10, 10’ area (DC 12 Ref Sv ½ damage) L, 5 shells
Built in Assault Pistol 30 shot clip, S, 2 extra clips
2d6 single shot, 2d6 x 1d2 burst (DC 12 Ref Sv ½ damage), 3 bullets
2d6 x 1d2 spray, (Lose BAB for attack) up to 3 adjacent targets (DC 12 Ref Sv ½ damage), 6 bullets

Options
Laser 2d12, M, 10 charges, replaces Cannon
ECM Field Shutdown all electronics, S, 1 shot
Mirror Cloak +4 to Stealth
Hologram Disguise generator Can take any form
Stun Whip 1d4 + Stun 1 rd, Reach 5’, 10 charges
Knuckle Bomber 1d6 + Str Bonus + Stun 1 rd, 5 charges


“Bomber”
Autonomous humanoid combat Android produced by Zencom Corporation.  This creation is highly experimental and not available for purchase.  Currently it is only used for Zencom security and various “special procurements” missions.   

HD 8 (d8), Hp 50, AC 16 (Armored)
Fort +10, Ref +6, Will +1
Melee: 2 att/rd Built-in Combat Knife +11 to hit 1d6+3 and/or Built-in Stun Whip 1d4 + Stun 1 rd, Reach 5’, 10 charges
Ranged: Laser Cannon mounted in mouth +10 to hit 2d12, M, 10 charges, can spray up to 4 at Short range, 1d12, costs 2 charges
Self-destruct: 1 rd to arm with audio warning, 1d4 x 10 damage 20’ radius, DC 12 Ref Sv ½ damage.  They may also be ordered to self-destruct by remote control.
Immune to illusions, psychic attacks, and gas.
Anti-Grav Flight Pack 1 hour of flight
Cybernetic Eyes
Cybernetic Ears
Hologram Disguise generator: Usually used to appear as a normal person to infiltrate a facility.  Of course this won’t fool a scanner, psychics, or any close scrutiny.  1 turn.  Must drop disguise to attack.


Android
The model listed here is for security purposes, such as at a high-class party or residence.  They would be mixed in with the other Android servants.  The typical domestic, service, or entertainment model would not have any armor or weapons and wouldn’t even defend themselves, just call or radio for help.  Of course a hacked Android with a combat profile uploaded would be a different matter (DC 18 Hack). Even as covert security, no matter how detailed, an Android always looks kinda fake  (The ***Link Uncanny Valley**** effect.)

HD 5 (d8), Hp 40, AC 15 (+2 Kevlar shirt, +3 Dex) Enhanced Init. +3
Fort +4, Ref +7, Will +1
Melee: Fist +6 to hit, 1d6+1, or Shock Wand +6 to hit, DC 12 Fort Sv or stun 1 turn
Ranged: Assault Pistol 30 shot clip, S
+8 to hit 2d6 single shot
+8 to hit 2d6 x 1d2 burst (DC 12 Ref Sv ½ damage), 3 bullets
+3 to hit 2d6 x 1d2 spray, up to 3 adjacent targets (DC 12 Ref Sv ½ damage), 6 bullets
Immune to illusions, psychic attacks, and gas.
Cybernetic Eyes
Cybernetic Ears
Data Jack +1
Memory Implant

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