Wednesday, February 26, 2014

CYBER-PULP FANTASY CORE-NPC Henchmen

CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)
Overview Index 

NPC and Monster Index

These are the kind of questionable individuals hired by questionable Corporations to do questionable jobs.

Needler
Business-suited Cyborg assassin/crowd control.  Both arms have been replaced with artificial ones that house needle weapons.  They can’t be detected by scanners. 

HD 5 (d8), Hp 35, AC 15 (Kevlar shirt) Enhanced Init. +3
Fort +4, Ref +5, Will +1
Melee: Retractable Spike +7 to hit 1d8+2 or Needle Finger +7 to hit, DC 12 Fort Sv, various effects depending on the job, such as hallucinogenic, paralyze, contagious disease, etc   
Ranged: Scattershot Needle Blast +8 to hit, DC 12 or unconscious 1 turn, 20’ area, C range, carries 1 in each arm


Paralyzer
Business-suited Cyborg for abduction jobs.  Has built-in generator good for 10 Shots total.

HD 5 (d8), Hp 35, AC 15 (Kevlar shirt) Enhanced Init. +3
Fort +4, Ref +5, Will +1
Melee: Shock Punch +7 to hit 1d6+2 + Stun 1 rd or Paralyzer +7 to hit, DC 12 Fort Sv or out 1 turn   
Ranged: Lightening Blast +8 to hit, 15 damage + Stun 1 rd, DC 12 Ref Sv for ½ damage, S
Anti-Grav Flight Pack 1 hour of flight


Roider
Essentially, a thug with a “Super Roid” implant.  He is essentially always “Hulked out.”  Roider also has what can be termed an “explosive personality disorder.”  Don’t make him angry. 

HD 8 (d10), Hp 80, AC 12 (None, boosted by thickened skin)
Fort +10, Ref +2, Will +2
Melee: Power Punch +14 to hit, 1d10+6, also capable of bending bars and breaking cinderblocks
Ranged: Too angry to shoot straight
Die Hard: Can act normally for 5 rds up to –10 hp


The Red Slasher
A Cyborg mercenary with bionic legs and an Adrenal gland implant.

HD 8 (d6), Hp 24, AC 16 (Skeletal Augmentation), Enhanced Init +4
Fort +2, Ref +8, Will +2
Melee: 2 att/rd Vibro-Dagger +8 to hit 1d10 or 1 att Wire Weapon: A hit causes 1d12 damage.  A hit on a Natural 19 and up is a DC 18 Ref Sv or decapitation.
Ranged: Assault Pistol 30 shot clip, S
+12 to hit 2d6 single shot
+12 to hit 2d6 x 1d2 burst (DC 12 Ref Sv ½ damage), 3 bullets
+4 to hit 2d6 x 1d2 spray, up to 3 adjacent targets (DC 12 Ref Sv ½ damage), 6 bullets


The Blue Banger
An up-armored Cyborg mercenary.  He doesn’t move fast or well, but packs a punch.

HD 8 (d12), Hp 48, AC 20 (Skeletal Augmentation, Hard Skin, Flack Vest), Always acts last in rd.
Fort +10, Ref +0, Will +0
Melee: Power Punch +12 to hit, 1d6+4 + Stun 1 rd
Ranged: Built in Hand Cannon +6 to hit 3d10, 10’ area (DC 12 Ref Sv ½ damage) L, 5 shells loaded, 5 shells extra


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