THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the
Fantasy Core Index.)
SOUTHLAND-HUMANOID
LANDS
Mount Connor (Humanoids, other monsters)
The Deep Dark (Grimlocks)
KalgoorlieGold Mines (Orcs)
Argyle Diamond Mine (Goblins)
Ranger Uranium Mine (Hobgoblins)
Biviron (Undead
Guardian)
Gnoll Hunting Grounds (Gnolls)
Devil’s Marbles (Kobolds, Dragons)
Cape York Swamp and Jungle
(Lizardmen)
The Great Barrier Reef
(Gillmen)
Introduction to
Humanoids
Let’s get this out of the way first: These creatures are NOT
noble savages defending their land against a foreign invasion. [Humanoids are not standing in for the
Aborigines in this environment.] They
are unnatural creations blighting the land.
The Humanoids have some intelligence, but they only concerned with
killing and eating. They have only a
very few primitive superstitions and taboos, which might reflect slightly
higher thought. They see humans as hated
dangerous prey animals. They see other
Humanoid species and members of their own species, even their own tribe if
desperate, as potential food as well.
There can be no negotiation with them, no matter how much the humans
might want it.
Of general note, all Humanoids have darkvision and can see
well in low light. However, they can
operate without penalty in daylight.
They all speak variations of Ancient particular to their species. They will not learn other languages (nor
teach their own) and cannot read or write.
Different Humanoid species may communicate with one another (haltingly) and
with other monsters, but they won’t talk to humans. (Magical translation and knowing the Ancient
language would allow humans to at least understand them.)
The species listed here is by no means all-inclusive. If you have a favorite Humanoid race not
mentioned here, go ahead, pick a spot on the map, make up an environment, and
insert it. There’s plenty of room.
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