Wednesday, October 28, 2015

Southland: Sample Town and Adventure Index-Cross History

THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)


Cross Personalities
     Prince Maxter, Governor of Cross
Sample Adventure “The Thing”
     Travel
     The Ruins
     The Tomb
     Back in the Ruins and After

Cross History
The hamlet of Cross was originally started by a group of Revivalist colonists from the Commonwealth nation of Galcia.  They intended to live a simple life as sheepherders.  That town spirit actually continues on to this day.  However, the discovery of [Ref, this is up to you and where you want to place the town on the map, it could be a natural resource or a famous landmark], the town’s population has grown considerably.    

At this point, the colonial government took notice of the town and decided to install its own representative, in the form of the Marquis Kessla.  As a man of boundless ambition and few scruples, Kessla saw this miserable little assignment as his payday and a stepping stone to bigger things.  There was a small bazaar in town run by a local merchant/smuggler named Chance.  Kessla, over an evening of drinks, challenged him to a card game.  The stakes were Kessla’s posting versus Chance’s bazaar.  Chance is still convinced Kessla cheated (because he certainly did).      

Deed in hand, Kessla enticed a wealthy Hegemony merchant, Asa Sansar, to take over the bazaar’s operation, which he sold to him for 1 gp.  Asa was part of the Cartel (before Governor-General Bligh started limiting foreign investment in the colony).  While a bit expensive, the Cartel presence stabilized the town’s prices and ensured plentiful goods and easy trade. (Chance is still bearing a grudge, especially as he currently rents space in the bazaar to run his business.  He specializes in illegal trade, which means the Cartel doesn’t get a cut.  Asa covers for him, just to keep the peace.)

With some money flowing in, Kessla quickly had a small keep constructed and staffed it with Frontier Service troops.  He correctly figured that the increased traffic would bring Humanoid raiders.  The Troopers, along with local Rangers, kept these raids from hitting the town.  Kessla also had an official “road” constructed to Cross.  It’s a dirt path, but it’s a road.  (Bligh instituted the road use taxes.)   

Kessla was in the middle of planning some more civic improvements when his various under-the-table schemes caught up with him.  Nobody knows who did him in.  The Cartel?  Asa?  Chance?  Bligh?  Somebody else?  He had his fingers in the everything in the town and was taking a cut.  One day, the citizens of Cross woke up to find their governor in cuffs and being taken out of town, under Marine guard no less.  No explanation given.  He’s still sitting in a cell in Canberra, awaiting his trial.          

Into this vacuum, swept in Prince Maxter as the new governor.  Yes, that Prince Maxter, the Emperor’s half-brother!  This was an inexplicable turn of events.  Maxter (he usually dislikes any use of his title or genuflecting) insists he’s been sent to Cross in exile, and is simply here to try and make the best of things.  Nobody really believes this, but there’s no obvious evidence to the contrary.  Maxter has continued Kessla’s civic improvements, and then some, mostly using his own money.         

Maxter had the Frontier Service troopers reassigned to the new nearby Fort Zin, built to guard the road.  (They were never a good fit in this quiet little sheepherder town.)  He replaced them with a force of hand-picked mercenaries, paid for with town funds and his own.  Maxter also snagged a hero from the Norther March conflict to lead the defense company.  Captain Keft Horgon was reassigned to the Southland, along with a squad of his best cavalry troops. 

A Paladin was assigned to Cross by the Circle of Elders, just in case of undead or supernatural threats.  Said Paladin, Virginia Van Claire, was highly unhappy with this absurd, unnecessary posting (in addition to being sent to the Southland to begin with).  Maxter sympathized with her plight.  With his own funds, he set up a non-denominational-ish temple and gave her the additional duties of Head Priestess until such time as her Smite ability is needed, which she has appreciated.     

Maxter’s biggest score, in terms of personnel, has been the addition of a Master Wizard to the town, Thaddeus Marn.  He lured him to Cross with promises of aiding his Ancient research, thanks to the town’s proximity to [whatever you put Cross close to on the map].  There are likely some other promises made too, but the mere presence of a high-level wizard is invaluable, as it’s one of the few things that inherently frighten the Humanoids.  

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