THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the
Fantasy Core Index.)
Though originally chartered as a penal colony, the Brisbane
site has been a good place for settlers.
Generally good land and long free of a Humanoid presence, the town has
steadily grown in population, even without a gold rush. Distance from Sydney
and the other east coast cities is probably its main limiting factor. The town is mainly famous for its large herds
of sheep and not much else. The
perception is that of a “hick burg.”
Gillman raiders have recently made several raids on Brisbane . The destruction of the Cairns
settlement has also placed the formerly peaceful town on alert. The military presence there has been greatly
enhanced. Adventurers and mercenaries
have found quick employment there as scouts and private security.
Established as another penal colony, Adelaide
was testing the furthest retreat of the magical fallout from the Catastrophe. While close to Humanoid populated lands, they
generally leave it alone and instead focus on the easier targets of the smaller
villages and outposts surrounding the town.
The overland route to Adelaide is tenuous and is
often cut-off by Humanoid marauders. The
sea route is perilous, only accessible via the pirate-dominated Bass Strait . (The town itself has been raided by the
Crossbones from the sea.) There is a
good deal of riverboat traffic via the nearby Murray River , which is
also pretty dangerous.
Being so close to the main Humanoid “migration” route, the
citizens are always a bit edgy, worried that these creatures might join forces
for “The Big One,” a direct raid on the town.
With these constant threats, the residents of Adelaide
are nothing if not extremely self-reliant.
The area is set on good farm and ranch land. Those wanting sword work will find it here in
spades. Adelaide
is also the gateway into the Outback for (foolhardy) adventurous types.
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