THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the
Fantasy Core Index.)
COLONIAL DEFENSE
There are several main groups providing defense for the
Commonwealth colony in the Southland.
Commonwealth Navy
The Navy is the pride of the Commonwealth military. They are the direct instrument of the
Commonwealth’s world-spanning power. This
pride is palatable from the lowest deck hand seaman to the strutting, full
feathered peacocks in the admiralty.
There is an espirit de corps here that no other service enjoys. Because the officers must be experienced
seamen before they can even apply to the Academy
for a commission, they engender an unusual level of respect from the sailors.
The Commonwealth Navy rules the seas. The Southland presents a challenge
however. As dangerous as interior travel
is, the sea lanes are not much better.
Large monsters, Gillmen raiders, and pirates trawl about the entire
continent. The admiralty has often
advocated an armada to go in and at least clean out the Crossbones pirate den
in Tasmania . So far, the Commonwealth Emperor has resisted,
as the pirates have so far been kept in check with minimal losses, but more
importantly, no one has been able to gauge the strength of the forces present
on the island, especially the giant monsters.
It has also been suggested that there is some international politics
involved. As many of the Crossbones are
technically Hegemony and Oriental Empire citizens, a large scale action might
start a much larger war. (And just to
make things more complicated, their leader, Hobart, is a former well-connected
Commonwealth nobleman.)
Sailor
+1 Dex, +1 Wis
HD 1 (d8), Hp 4, AC 11 (None)
Fort +0, Ref +3, Wis
+1
Melee: Cutlass (Short Sword) +1 to hit 1d6
Ranged: Light Crossbow +2 to hit 1d8, M
Sailing Skill +2 [(Int bonus + Wis bonus)/2 + 1/2 level]
Climb +2
Not strong warriors, but a ship doesn’t run without men.
Petty Officer
+1 Dex, +2 Wis ,
+1 Int, +1 Str
HD 5 (d8), Hp 20, AC 11 (None)
Fort +1, Ref +5, Wis
+3
Melee: Cutlass (Short Sword) +6 to hit 1d6+1
Ranged: Light Crossbow +6 to hit 1d8, M
Sailing Skill +5
Climb +4
Intimidate (Physical) +4
Generally there’s one Petty Officer per 10 Sailors. Somebody has to keep the Sailors in line.
Officer (Mate)
+2 Dex, +3 Wis ,
+1 Str, +1 Int, +1 Cha
HD 7 (d8), Hp 28, AC 14 (Leather, worn if expecting combat)
Fort +2, Ref +7, Wis
+5
Melee: Long Sword +8 to hit 1d8+1
Ranged: Light Crossbow +9 to hit 1d8, M
Sailing Skill +6
Climb +6
Intimidate (Psychological) +5
Most large ships have three Mates (First, Second, Third). A smaller vessel may have two. Their primary duty is to man the wheel in
nominal operations and to command the ship’s main weapons during combat, and to
generally terrorize the rest of the crew.
Their job is to keep crew trouble from becoming an issue involving the
Captain.
Ship Captain
+2 Dex, +3 Wis ,
+1 Str, +2 Int, +2 Cha
HD 8 (d8), Hp 32, AC 14 (Leather, worn if expecting combat)
Fort +2, Ref +8, Wis
+5
Melee: Long Sword +9 to hit 1d8+1
Ranged: Light Crossbow +10 to hit 1d8, M
Sailing Skill +6
Climb +6
Intimidate (Psychological) +6
Charm +7
Haggle +6
The Captain always mans the wheel in combat and in heavy
weather. (Admirals usually defer to the
Captain if aboard.) The Captain must
also be the one to order corporal punishment to offending crewmen. It’s a difficult job to balance the ship’s
condition, the ship’s stores, keeping track of the weather, completing the mission,
and to getting the most out of crew without driving them to mutiny. The
Captain is ultimately responsible for the ship and its crew. There’s always a court martial after the loss
of a ship. Many Captains would prefer to
go down with the ship than face the Admiralty in court.
There is one admiral in the Southland, who is headquartered at
the Sydney Naval Base. He commands a
squadron of warships dedicated to coastal defense and protecting shipping
around the continent. He can put any
visiting warship, and indeed any Commonwealth vessel, in the Southland theater under
his direct command if necessary. Any
larger scale action involving a full fleet would have to come from Commonwealth
mainland and would have its own commander.
No comments:
Post a Comment