THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the
Fantasy Core Index.)
The Frontier Service
The multitude of convicts in the colony have an option to hard,
menial labor, and can do so, retiring with a plot of land and a pension. They may volunteer as a trooper for the
Frontier Service. Convicts make up about
¾ of the ranks. Even the hard time
convicts are given the option to join.
They are trained and armed as the regular army, though they are given a
different uniform. Discipline and morale
are, let us say, continuing issues of concern. All units are lead by Commonwealth officers
and regular army NCO’s, usually of the harshest and strictest sort. (Many have been assigned this post as
punishment for various types of transgressions.
Performing well here is only way out of the outfit.)
The other quarter of the troops in the Frontier Service are comprised
of all sorts of individuals. Joining the
Frontier Service wipes out any incurred debt.
There are an unsurprising number of failed entrepreneurs and barely
legal con men who need this clemency.
There are sole survivors of settlement massacres burning for revenge,
idiots joining while drunk, thrill seekers, madmen, and some genuine
patriots.
Troopers may attain up to the rank of sergeant, though this
is somewhat rare. More often, anyone
displaying any trustworthiness is immediately promoted to corporal. The bulk start and finish as privates. A ten year enlistment entitles the trooper to
a plot of land on the frontier along with a military pension. Convicts are still exiled to the colony, but
may live anywhere within it.
As the name implies, frontier troops are stationed outside
of the major cities. They garrison
forts, guard caravans, patrol around endangered settlements, and form
expeditionary forces into dangerous areas.
In short, they are used wherever expendable troops are needed for
hazardous situations. There’s no escape
from the Frontier Service. Not only is
there no where to go, deserters are usually hunted down and immediately
executed by their own unit. Working
together is their only option to survive and finish their service.
Due to the mixture of troops, there is a real threat of
mutiny. Units are rotated into different
posts and duties constantly. Frontier
troops are never deployed in units larger than a platoon, unless there are militia
or regular army troops with them. These
forces are also always kept on the frontier.
Squads performing meritoriously in action may be granted a short leave
in a coastal city, but only with an escort.
Otherwise, leave is only granted for the nearest frontier town, also
with an escort. As the Frontier troops
are hard-bitten combat veterans and actually outnumber the Regular Army forces,
insurrection against the colony is a possibility. But, that sort of action would take a
powerful, charismatic leader and some cause to rebel.
These guys are a bunch of scary bastards. The Frontier Service troopers are a danger to
themselves, a threat to the colony, but, most importantly, a fearsome foe to
any invaders. The Humanoids in the Outback
have learned not to attack a frontier fort without overwhelming force.
Frontier Service
Trooper
+2 Str, +2 Con, +2 Dex
HD 1 (d10), Hp 7, AC 16 (Leather, Heavy Wooden Shield)
Fort +4, Ref +2, Will +0
Melee: Spear +3 to hit 1d8+2, Reach, Longsword +3 to
hit 1d8+2
Ranged: Longbow +3 to hit 1d8, L
Charge: Max dam + stun, breaks Spear
Mounted Archery Skill
Usually the Frontier Service is assigned to areas where
metal armor is a poor choice for daily protection. The Service favors agility and speed in
combat. Troopers are expected to be
adept in any type of combat role: formation, single combat, cavalry, and
archery.
Frontier Service Sergeant
+3 Str, +2 Con, +2 Dex, +1 Int, +1 Wis, +1 Cha
HD 4 (d10), Hp 28, AC 16 (Leather, Heavy Wooden Shield)
Fort +6, Ref +3, Will +2
Melee: Spear +7 to hit 1d8+3, Reach, Longsword +7 to
hit 1d8+3
Ranged: Longbow +6 to hit 1d8, L
Charge: Max dam + stun, breaks Spear
Mounted Archery Skill
Intimidate (Physical) +4
Intimidate (Psychological) +3
A promoted from within Frontier Service Sergeant is a truly
fearsome individual. Whatever background
they came from, they end up as hard-bitten, no nonsense tormentors of their own
men and terrors to their enemies. The
two unofficial qualities necessary for promotion to sergeant are absolute
loyalty to the Service and complete sadism.
Their prime weapon proficiency is cruelty, which they turn on everyone
around them. Who else could keep a bunch
of murders and thieves in line? You may
imagine what they order done to actual enemies.
There are only two things keeping these men from being
killed by their own subordinates. One,
fear. While only an officer can order an
execution, an sergeant can, and often will, hand out any extreme punishment up
to that. Two, respect. It is a strange paradox, but in combat, the
sergeant is the most likely individual to sacrifice himself to the keep the men
alive. With the officers in charge often
callous and indifferent to the troops’ survival with regard to their mission, it
falls upon the sergeants to set the example for bravery.
There is an unspoken NCO code that they are ultimately responsible
for the lives of their men, up to even sacrificing themselves to save
them. It would be considered a mark of
shame amongst their peers for a sergeant to be the sole survivor of a massacre
(an unfortunately common occurrence on the frontier). The model NCO trooper was the legendary Sergeant
Major Lejaune who defended his fort single-handedly (creatively using dead men
to man the battlements), while his men escaped to get help.
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