A Fantasy Core Adventure
© Jerry Harris 2016
(This link will take you to the
Fantasy Core Playtest Rules.)
Adventure Background
This adventure revolves around Kurtz, a wizard and an ambitious, adventurous ivory merchant. He came seeking fame and fortune. He managed to achieve both when he found the Dragon’s Boneyard deep in the Interior
and made off with a haul of enchanted bones from there. Fearing the graveyard’s guardian, a dragon
named Hellion, Kurtz kept the
location a secret and did not return.
Instead of returning to his home country, he built a magnificent mansion
in the Interior near his station and sent for his Intended fiancée. (Conrad
didn’t name her. I won’t either.)
Hellion eventually found out about the theft and started to
hunt for the thief. Kurtz became aware
of the hunt and kept his Intended at Home
Station. Needing more power, he
decided to follow up on rumors of a Forbidden
City. No natives would go near it,
so he set out with a large number of colonial adventurers. (Hmm.
An opening for a possible prequel adventure?)
Most of the party would be wiped out before the massive,
ancient, devastated city was found and would be even further whittled down
before they came to the Infinite Temple . There they found hibernating Serpent Men, the previous legendary
masters of this land, and their monstrous sleeping Master. This trespass
aroused the Serpent Men caretakers and the party would be captured, except for
Kurtz. His high-level magic powers
bought him instant respect. The Serpent Men’s cause was, of course, re-conquest
of the continent, but they lacked the ability to access even their own ancient
knowledge, much less the discovery of new and more potent magic. Kurtz threw in with them and his men did as
well. With Kurtz’s power added to the
Serpent Men’s, suddenly a successful war was a possibility.
Kurtz began sending back missives to the colonial government
about a native uprising that he was fighting.
Meanwhile wearing a new identity, he began inciting and bullying various
native tribes into rebelling. He has
been leading both sides into destroying each other. He might lead an attack on a colonial settlement
in disguise, while later openly destroying a native village in retaliation for
the attack.
After learning more magical knowledge from the Serpent Men’s
old spell books and experimenting, Kurtz began enticing natives into the
temple. He and the Serpent Men used them
as a mass sacrifice to summon a protective barrier around the temple isle and
rendered it effectively invisible and invulnerable. Using powerful summoning spells, Kurtz turned
his own compatriots into demonic servitors.
[Paladin Smite will have full effect on Kurtz’s Demon Host creatures (as will a Ghost Hunter’s Divine Radiance,
though they’d be rather out-of-place in this setting). They could conceivably be turned back into
humans with an Exorcism ceremony.
Perhaps they could be valuable sources of information against Kurtz,
perhaps they go hopelessly mad. Who
knows?]
Several allied tribes of natives have been devolved into
savage creatures. Kurtz has taught some
native Witchdoctors potent magic. Other
natives have been massacred and are in the process of being turned into
undead. Currently, Kurtz is hedging on waking
up the rest of the Serpent Men (doesn’t trust them), and instead has been
working on a ceremony to draw out the Serpent Men’s mysterious Master.
Now having some real power behind him, Kurtz confronted
Hellion and proposed a peace. He would
keep the graveyard safe from further, inevitable intrusion. In return, the dragon would support Kurtz’s
coming campaign to drive out the colonists and subjugate the natives. He also promised to dispatch agents to
retrieve the stolen bones, as much as they might still be intact.
Other forces are now moving.
Certain members of the colonial leadership have become aware of Kurtz’s
duplicity, and want him quietly eliminated.
Hellion is becoming increasingly apprehensive of Kurtz’s power and their
relationship. The dragon is now in a
position of having to take orders and suspects that Kurtz is trying to have him
killed off. The natives themselves are
not without an advocate. A colossal,
intelligent, giant snake named Satha
is revered as their secret, living god deep in the jungle. Of course, he is fighting the colonists and
been working subtly against them. Kurtz
and the Serpent Men are now a more immediate threat. Satha is moving to stop them, but many of his
own natives have abandoned him.
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