Saturday, March 7, 2009

What I like about big dungeons

Some of these points will directly contradict those I mention on my Hate list. It’s a love/hate relationship.

Virtually a free-fire zone, guilt-free looting.

Channels, directs, and focuses action, making it easier for DM’s and players to plot their moves.

Great possibilities for exciting chase scenes.

Plenty of available material, some of it even free.

"Stonehell" http://poleandrope.blogspot.com/
"Mad Arch-Mage" http://greyhawkgrognard.blogspot.com/
"Kobold Caves" http://oldguyrpg.blogspot.com/
"Dismal Depths" http://shamsgrog.blogspot.com/

Simplest environment for adventuring. It can even be made up at random.

Alien, unreal environment allows for weirdness, and inhuman creatures seem normal.

Changing the "default" adventure environment may involve changing the game. "Old School" seems virtually synonymous with dungeons. It’s in the name of the game.

Here’s one big dungeon I like--Maure Castle from Dungeon #112. While it’s Gygaxian in layout and filled with absurd tricks and traps, the dungeon’s main inhabitants make sense: a large, diverse group of raiders and cultists in an uneasy alliance.

Tramping through the woods is boring.

J.

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