Tuesday, November 13, 2012

Fantasy Core RPG--The Celestial Enforcer

FANTASY CORE RPG FANTASY CORE RPG
(c) Jerry Harris, 2012
Published here as Open Game Content.

The Celestial Enforcer   

Level  Base Attack Bonus Fort Save Ref Save Will Save  Cel. Bonus
1st  +1 +2 +2 +2 +2
2nd +2  +2  +3  +3  +2
3rd +3 +3 +3 +3 +2
4th +4  +4  +4  +4 +3
5th  +5 +4 +4 +4  +3
6th +6  +5 +5 +5 +3
7th +7 +5 +5 +5 +4
8th +8 +6  +6  +6 +4
9th +9 +6  +6  +6  +4
10th  +10 +7 +7 +7 +5

Description:

It is said that angels are all male and that their only weakness is human females. A divine tryst produces a male offspring with divine powers. In addition to a divine countenance and peak human form, they have retractable, ethereal (the feathers aren't real) wings on their backs. They have an inborn desire to destroy demons and the undead and that is typically their vocation. However, the rest of their lives may not be so dedicated to other aspects of the divine and may be all-too human.

Hit Die: d12

Prime Abilities: Cha, Int, Wis, Con, Str, Dex

Weapon and Armor Proficiency:

Enforcers are not proficient with any weapons or armor, but have natural replacements for them. Wearing any armor or using any weapon actually keeps their natural gifts from appearing. Take note that any egregiously evil violent act or being too lax in the pursuit of their mandate against supernatural evil will also cause them to disappear until proper penance is performed.

Celestial Armor:

Enforcers have a natural, invisible magic armor that increases with level (Celestial Bonus).

Celestial Bow:

Enforcers can generate a magic bow at will that fires beams of light. 1d8 + Celestial Bonus, but always maximum vs demons and undead. Range is effectively line of sight. They may fire into melee without making a Called Shot.

Celestial Sword/Spear:

Enforcers can generate a glowing magical weapon at will. 1d10 + Celestial Bonus, but always maximum vs demons and undead). It can take the form of a sword or a spear (for Reach attacks).

Regeneration:

After a turn of rest after being wounded, 1 + Con bonus hp are healed in addition to any other applied healing.

Detect Undead/Demonic/Celestial:

Reveals creatures, spells, or objects, 10' radius/level.

Divine Light:

Enforcers can actually physically glow. May be dismissed at will, as well as having different levels of lighting. At its highest level, everyone unprepared in an area will be stunned for a rd. This works once per encounter.

Immunities:

Enforcers are immune to fear, charm, disease, poisons, paralysis, petrifaction, and sleep effects.

Infravision:

Has the ability to see the in dark.

Flight:

Enforcers are able to fly and may be heavily encumbered (can carry a lightly encumbered person). They are able to hover and may fly as easily as they can walk.

Charm:

Enforcers have very compelling personalities and looks. 1 + (Cha + Wis)/2 + 1/2 level.

No comments:

Post a Comment