Monday, November 26, 2012

Fantasy Core RPG: NPC and Variant Classes

FANTASY CORE RPG
(c) Jerry Harris, 2012
Published here as Open Game Content.
Fantasy Core PDF Doc
NPC PDF

Non-Player Character (NPC) Classes
These classes would generally not be viable as on-going player character classes. They're either basically normal people with a gimmick, fundamentally unbalanced, or have some disturbing motivations. As on-going villains or even allies, they could be interesting. They might have some value for players for one-shot adventures or highly limited campaigns. These class descriptions are left a bit vague in places to allow Refs to customize them.

Alchemist: Producers of interesting concoctions
Bard: Entertainers wielding words like daggers
Sorcerer: An untrained, dangerous magic-user
Druid: A mysterious backwoods cult
Druid Spell List
Witch Part 1: Individually, a purveyor of minor magic. Dangerous as a group
Witch Part 2: Covens and potions
Gypsy: Travelling, charismatic traders with thieving and magic skils
Witch Doctor/Village Shaman: Wizards of primitive cultures
Fallen Paladin: Holy warriors corrupted into vile evil
Warlock: Wizards who have delved too deeply into forbidden spells
Urban Cultist: Dangerous assassins with magic powers
     Urban Cultist Spell List
Psychic: Practitioners of the powers of the mind
     Psychic Powers
Variant Classes: Some ideas for other NPC classes
Variant Classes Continued: Some more ideas for NPC classes



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