Tuesday, November 20, 2012

Fantasy Core RPG--High Level Spells

FANTASY CORE RPG
(c) Jerry Harris, 2012
Published here as Open Game Content.

[This section is probably somewhat questionably placed, but it does go with the Title Level material.] 

These spells are all quite rare.  Wizards possessing them will do so secretly and not share, sell, or trade them (especially as many are forbidden).  Tracking down these sort of spells from vague rumors should be adventures unto themselves.   Usually only members of the Council (10th level wizards) can hope to cast them, and even then it's still a risky proposition.

6TH-LEVEL WIZARD SPELLS (DC 18 to cast)
Antimagic Field: Negates magic within 10 ft. Encounter. (Will Sv)
Chain Lightning: 10 + Spellcheck electrical damage + Stun 1 rd + Knocked Down + Two secondary bolts 4 + Spellcheck damage + Stun 1 rd. All three bolts may be aimed at different targets. (Ref Sv ½ damage) Medium range main bolt, Short range, secondary.
Contingency: Sets trigger condition for another spell. Permanent, but only 1 at time.
Create Undead: Creates 1 Ghoul or Wight.  Can permanently control up to 4 HD/level of undead total. Ceremony spell.  Forbidden spell.  Requires a human sacrifice (willing or unwilling) and 100 gp/HD in materials.
Dispel Magic, Greater: As Dispel Magic, but +10 on check. (Caster Check)
Flesh to Stone: Turns subject creature into statue. Permanent. Forbidden spell. (Will Sv, Caster Check to dispel). Reverse spell (Stone to Flesh) automatically dispels it.
Geas/Quest: Lasts 1 day/level or until discharged. (Will Sv to victim, Caster Check to dispel)
Guards and Wards: Array of magic effects protect area. A Guard only alerts caster when triggered.  A Ward can also be charged with a lower level spell (another spell is cast on the Ward with a separate Spellcheck) that triggers every time it is activated.  The spell might take the form of an attack or an observation-type spell.  Ceremony spell.  Permanent. 1 in effect/level. Saves allowed if Ward effect causes damage.  (Caster Check to dispel)
Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear,
Encounter.
Legend Lore: Lets you learn tales about a person, place, or thing.  Must have a Sympathy object or be physically in their presence.
Move Earth: Digs trenches and build hills. 10'/level
Programmed Image: Triggered by event.  Permanent.  1/level. (Will Sv to viewer if necessary, Caster Check to dispel)
Repulsion: Creatures can't approach you.  Ranged attacks fail.  Encounter.
Stone to Flesh: Restores petrified creature. (No Save)
Suggestion, Mass: As suggestion, plus one subject/level. (Will Sv)
Summon Monster VI*: Calls 6HD extraplanar creature to fight for you.  Forbidden spell. Ceremony Spell. Encounter.
True Seeing: Lets you see all things as they really are.  Encounter/turn.
Undeath to Death: Destroys 4 + Spellcheck HD of undead.  Can effect particular undead as directed by the caster. (Will Sv) Short range.

7TH-LEVEL WIZARD SPELLS (DC 19 to cast)
Banishment: Banishes 2 HD/level of extraplanar creatures. (Will Sv)
Control Weather: Changes weather in local area. 1 day/level.
Ethereal Jaunt: You become ethereal for 1 round/level.
Finger of Death: Magically kills one subject. Must be of lower level or HD than caster. Forbidden spell. (Will Sv) Medium range.
Forcecage: Cube or cage of force imprisons all inside. 1 turn/level. (Ref Sv)
Hold Person, Mass: As Hold Person, but all within 30 ft. (Will Sv)
Invisibility, Mass: As Invisibility, but affects all in 10' range. 1 turn/level.
Mage's Magnificent Mansion: Door leads to extradimensional mansion. 1 day/level
Mage's Sword: Floating magic blade strikes opponents.  Attacks as caster. Encounter
Phase Door: Creates an invisible passage through wood or stone. 1 turn/level. 
Plane Shift: As many as eight subjects travel to another plane.  Ceremony spell.
Reverse Gravity: Objects and creatures fall upward.  10' radius, 1 rd/level. (Ref Sv)
Simulacrum: Creates partially real double of a creature (usually lacks magical abilities). Requires presence of creature to duplicate. 1 day/level. Forbidden spell. Ceremony spell.
Spell Turning: Reflect 6th level and lower spell levels back at caster. Encounter.  Attacking caster gets appropriate Save.
Summon Monster VII*: Calls 7HD extraplanar creature to fight for you. Encounter. Ceremony spell.  Forbidden spell.
Teleport, Greater: As Teleport, but no range limit.
Teleport Object: As Teleport, but affects an unmoving object.

8TH-LEVEL WIZARD SPELLS (DC 20 to cast)
Charm Monster, Mass: As Charm Monster, but all within 30 ft. (Will Sv)
Clone: Duplicate (10 XP to make) awakens when original dies. Ceremony spell.  Forbidden spell. Can only have one at a time.
Create Greater Undead: Create 1 Shadow, Wraith, or Spectre.  Can permanently control up to 4 HD/level of undead total. Ceremony spell.  Forbidden spell.  Requires an unwilling sacrifice and 100 gp/HD in materials.
Discern Location: Reveals exact location of creature or object, no range limit. Requires a Sympathy.
Dimensional Lock: Teleportation and interplanar travel blocked for one day/10'/level. (Will Sv to resist, Caster Check to break afterward)
Horrid Wilting: 10 + Spellcheck magical damage + Stunned 1 rd to all within 30 ft. (Fort Sv ½ damage) Medium range.
Incendiary Cloud: 30' sq cloud deals 10 + Spellcheck fire damage/rd. Lasts 1 turn. (Ref Sv ½ damage on initial casting) Medium range. Note that this spell does have the capacity to set off flammable objects in the area and go out of control quickly.
Irresistible Dance: Forces subject to dance, until dispelled or they collapse for 1 turn. (DC 18 Fort Sv each turn). (Will Sv, Caster Check to dispel)
Mind Blank: Subject is immune to mental/emotional magic and scrying. 1 turn/level
Polar Ray: Two separate attacks of 10 + Spellcheck cold damage + Stun 1 rd + dropped to last in Initiative each. Can be directed at different targets. (Ref Sv ½ damage) Medium range.
Polymorph Any Object: Changes any subject into anything else. Requires their presence (and a Sympathy if against a being).  Permanent.  (Will Sv if against a being, Caster Check to break) Forbidden spell.
Protection from Spells: Confers +8 to any Save. Encounter
Screen: Illusion hides 10' area from vision, scrying. 1 turn/level. (Will Sv, Caster Check to dispel)
Summon Monster VIII*: Calls 8HD extraplanar creature to fight for you. Encounter. Ceremony spell.  Forbidden spell.
Sunburst: Blinds all within 10 ft. (Fort Sv), also deals 10 + Spellcheck fire damage + 1d8 continuing damage until extinguished.  (Ref Sv ½ damage) Medium range. Note that this spell does have the capacity to set off flammable objects in the area, especially on successful saves, and go out of control quickly.
Temporal Stasis: Puts subject into suspended animation. Permanent until dispelled or
discharged. (Will Sv, Caster Check to dispel)
Trap the Soul: Imprisons subject within gem (must be worth at least 1000 gp).  Permanent until dispelled or discharged. Forbidden spell. (Will Sv, Caster Check to dispel)

9TH-LEVEL WIZARD SPELLS (DC 21 to cast)
Astral Projection: Projects you and companions onto Astral Plane. 1 day/level, 1 person/level. Ceremony spell.
Etherealness: Travel to Ethereal Plane with companions. 1 day/level, 1 person/level. Ceremony spell.
Gate: Connects two planes for travel or summoning. 1 rd/level.  Forbidden spell. Ceremony spell. A Permanency spell can make this permanent, but will require certain words and/or lunar phases (or whatever) to open it. 
Hold Monster, Mass: As Hold Monster, but all within 30 ft. (Will Sv)
Mage's Disjunction: Disenchants magic items (Caster Check) and supernatural artifacts (DC 18 Caster Check).  Ceremony spell. Forbidden spell. Permanent
Meteor Swarm: Four targeted exploding spheres each 12 + Spellcheck impact damage + Stun 1 rd. (Ref Sv 1/2 damage) Long range.
Power Word Kill: Magically kills one creature with 100 hp or less. Forbidden spell. (Will Sv)
Shapechange: Transforms you into any natural creature.  Takes on creature’s stats, except for Int, Wis, and Will Sv.  1 hr/level or 1 Encounter if in combat.
Soul Bind: Traps newly dead soul to prevent resurrection.  Forbidden spell. Ceremony spell. Permanent until dispelled or discharged. 
Summon Monster IX*: Calls 9HD extraplanar creature to fight for you. Encounter. Ceremony spell.  Forbidden spell.
Time Stop: You act freely for 1d4+1 rounds.  Cannot attack others or destroy anything in this state, but can alter them.
Wish: Costs 10 XP to cast.  Ceremony spell.  Forbidden spell.  If against an entity, they are entitled to a Will Sv.

Spells 0 to 2nd Level
Spells 3rd to 5th Level

No comments:

Post a Comment