The
Halfling Burglar
Level
|
Base
Attack Bonus
|
Fort
Save
|
Ref
Save
|
Will
Save
|
1st
|
+1 (+1)
|
+2
|
+2
|
+0
|
2nd
|
+2 (+2)
|
+3
|
+3
|
+0
|
3rd
|
+2 (+3)
|
+3
|
+3
|
+1
|
4th
|
+3 (+4)
|
+4
|
+4
|
+1
|
5th
|
+3 (+5)
|
+4
|
+4
|
+1
|
6th
|
+4 (+6)
|
+5
|
+5
|
+2
|
7th
|
+4 (+7)
|
+5
|
+5
|
+2
|
8th
|
+5 (+8)
|
+6
|
+6
|
+2
|
9th
|
+5 (+9)
|
+6
|
+6
|
+3
|
10th
|
+6 (+10)
|
+7
|
+7
|
+3
|
Description:
A human
with a drop of Elvish blood from a Changeling somewhere in their family
history. Half-sized, but they are otherwise normal people. Their natural
stealth and dexterity make them ideal thieves, or as they prefer
"Acquisitions Experts." They are great snipers.
Hit
Die: d6
Prime
Abilities:
Dex, Con, Int
Sub-Prime
Abilities:
Str, Wis
Weapon
and Armor Proficiency: Burglars are proficient with some light weapons, such as dagger,
sling, light crossbow, and shortbow. They are restricted from most human-sized
melee weapons, such as short swords, maces, rapiers, staves, spears, etc. They
are too long or too heavy for Halflings. Burglars are proficient with light
armor (and magic Elven chain), but not with shields.
Standard Starting Gear: 5+1d10
GP, pack, 3 days rations, waterskin, 2 useful items, Thief tools, dagger, short
bow, 20 arrow quiver.
Superior
Ranged Attack:
Use the second BAB value whenever a Burglar is making a ranged attack. A
Burglar will do maximum damage on a Natural ranged attack hit. They also do
not need to make a Called Shot to fire into melee.
Saving
Throws: A
Burglar never takes full damage from an attack (if applicable) from a failed
save, only ½ damage. If a successful save gives ½ damage, the burglar takes no
damage.
Infravision: Has the ability to see in the
dark.
Fearless: Immune to fear based effects.
Nimble: Halflings gain a natural +2 to AC due to their size and agility.
Burglar
Skills: The
Burglar adds 1 + ½ level + ability
bonuses to attempts.
● (Int + Wis)/2: Detection (Traps, ambushes), Detection
(Trapped items), Find (Secret doors
and items)
● (Dex + Int + Wis)/3: Stealth (Hiding, sneaking), Pick
Locks, Escape Artist, Forgery, Pick Pockets, Disarm Traps
● (Dex + Str)/2: Acrobatics (Balancing, jumping), Climb
● (Cha + Wis)/2: Charm, Negotiate
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