Monday, February 1, 2016

Fantasy Ireland Adventure: Keeper Hill-Recreation Alley/Market Alley

KEEPER HILL
A Fantasy Core and D&D 5th Edition Fantasy Ireland Adventure
© Jerry Harris 2016
(This link will take you to the Fantasy Core Playtest Rules.)

The Rest of the Level
Award 1 XP for defeating any ambush. 

After the Main Chamber encounter, what happens next is going to be fairly fluid.  The party may be running for their lives or stalking the remaining Wights.  The level starts with 10 Wights.  There were 5 at each of the exits, and the ambush in the Main Chamber took 2 from each.  Whatever Wights are on the level will normally be divided between the exits to the Dark Road and the next level.  The Wights will send half their number for an ambush and to reinforce either exit. 

The number of Ghouls (Dwarves) and Zombies (Grimlocks) should be left undefined.  There will be small patrols of Ghouls searching the level for the party.  They won’t engage unless forced.  They’ll instead try to lure the Characters into an ambush with the Wights.  Failed ambushes (losing a Wight) will break off and not fight to the death.  Of other note, there are Decoy statues of Samuel all over the level.  If the group is separated from Sam, this might be a surprising way to have the group run back into him.


Recreation Alley
3) This area serviced the miners’ various personal needs.  It included a Bathhouse, Mess Halls, Kitchen, Brewery, and (ahem) entertainment.  It all operated continuously, 24 hours a day.  During the siege, some of the basic functions remained the same.  4 Ghouls will be patrolling this area looking for Characters, but there’s no one else in this alley.  They will want to herd the Characters into the Gambling area and then attack in force with 2 Wights, 6 Ghouls, and 8 Zombies.  There are Samuel decoy statues in each of the main chambers.

Brewery
4) When this area was an active Dwarf mine, an unsurprisingly large amount of beer was consumed by the miners on their off-hours.  An onsite brewery was the most efficient way to service them.  It even operated during the siege, as the Dwarves could not do without their beer. 

Gambling/Pleasure Den
5) The purpose of this section may not be immediately apparent as it fell into complete disuse during the siege.  The entry chamber is a ruined mess of circular and rectangular tables for games of chance and skill played for money.  Unfortunately, the games are ruined, and there’s not a single coin left.  The crook in the north passage featured a table and small lockbox (busted).  The small bedrooms down the hall are entirely too functional to be residences.  It is said that only the comeliest Dwarf women worked in the Pleasure Den.  Their hips were wide and sturdy.  Their beards were soft as silk.  Of course in truth, they were skanks with rough beards, but who would admit to visiting such a place. 


The Market Alley
6) In Stone Grave’s mining days, this area was next to the main gate and the stalls here sold goods from the mine to outsiders and goods were brought in to sell to the miners.  Iron gates at either end of the alley locked up the area at night.  The main gate was buried in during the war and this area was used for storage of various survival goods. 

Now, this area is the living quarters of the Grimlock clan.  Or it was, until the undead stormed it.  The gates at either end have been broken down.  There also knocked over statues of Samuel guarding the gates.  The pitiful hovels of the inhabitants have been trashed and obviously abandoned in a hurry.  The center stall across from buried front gate is Samuel’s quarters.  Inside is another statue of himself.  There’s nothing of value inside any of the domiciles, even Sam’s, except for some questionable food rations. 

There are 4 Zombies at each gate guarding the area.  Attacking them will alert the rest of the undead on the level.  They will attempt to surround the Characters by attacking with 2 Wights, 6 Ghouls, and 8 Zombies from the south end, driving the party into the undead guarding the ramp up at the north end (or vice versa, depending on how the Characters enter).   

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