KEEPER HILL
A Fantasy Core and
D&D 5th Edition Fantasy Ireland Adventure
© Jerry Harris 2016
(This link will take you to the
Fantasy Core Playtest Rules.)
The Delegates’
Redoubt
2 XP for clearing this encounter
This area was originally mostly office spaces that were then
converted to temporary housing. This section
was mostly unused by Billy and the Goblins.
It became lodging for the visiting delegates and their entourages. During the undead invasion, the lords were
able to hold off the attack with the area blocked off. Thwarted, the undead encircled them to wait
them out (which is a tactic the undead are good at).
The siege was lessened as troops were drawn off to ambush
the Character group. After a violent
discussion, several of the delegates and their servants broke out and made for
the exit. You already know what happened
there. Soon after the breakout, a wave
of Wights overran those remaining. (Talk
about a lousy conference. This was not
worth the trip.) Depending on how you’re
playing it, the Characters may hear the last of the battle, or they will just
come in after the massacre. (Or maybe
the Characters avoid this area altogether, in which case, they could be
fighting them on the way back out of the complex.)
5)—4 Kobold-Zombies
(see Converted undead section) are playing dead, guarding the area. These were Mungo the Ogre’s subjects. They were used as a distraction, so that he
could try to escape. Attacking them
alerts the rest of the undead in the area, otherwise they might be caught by
surprise. Once any attack begins, the
various undead forces in the area will coordinate to attempt to flank the
attackers from behind.
6)—This is a staging area for newly raised Zombies. Right now they’re just milling around,
awaiting orders. There are 4 Orc-Zombies (same as regular Zombies)
and 3 Rakshasa-Zombies (Cat-men).
7)—Here are 4
Tengu-Zombies (Bird-men), also playing dead like the Kobold-Zombies.
8)—The corridor is a meat market of undead bodies, which are
mostly (and thankfully) not playing dead; they are dead. Right now, there are 2 Wights attempting to raise the apparently lifeless body of Sid the Troll (described in the next
post). In attendance are two raised
lords: Lord Den-Zombie the Minotaur
and Lady Grey Moon-Zombie, a grey
Rakshasa Cat-woman with a white tail and neon blue eyes (yes, you need to read
that description to the Players and for a reason). The Wights will waste another rd trying to
raise Sid, but Den will charge right in, followed immediately by Grey
Moon. As soon as the Wights turn to
attack, Sid is going to get up and hit them from behind (yep, he was playing
possum too. Turnabout is fair play. The undead won’t be able to kill the
regenerating humanoid unless they energy drain him.)
9)—At some point late in the fight, another grey Cat-woman
with a white tail and neon blue eyes will exit this office. Billy and Sid will immediately recognize her
as Lady Grey Moon and will be confused by the situation, but will call to her
to fight nonetheless. If there’s an
opening or a weak point in the undead attack, this Grey Moon will make for it
and attempt to make a break for it.
(This is, of course, the Doppelganger. It had managed to hide during the final
attack and is now using the chaos to try to escape.) Billy will chase after the Doppelganger, if
able, or direct someone else to. He’s
just developed a nasty suspicion.
After the Battle
From here, any number of things could happen. If the Doppelganger escapes, the Doppelganger
could likely fairly easily impersonate a Goblin or Grimlock and get out of the
hill. If caught, the Doppelganger will
maintain that It is Lady Grey Moon.
Billy will want to know why she sabotaged his meeting by letting loose
the undead. It will say that the Zombie
Grey Moon was actually the Doppelganger, impersonating her. The Doppelganger must have snuck in with her
entourage.
Meanwhile, Sid the Troll is furious with Billy (somewhat
rightly so) and demands compensation.
Billy has a solution. Surely
there can’t be too many more undead left, and no one knows what’s in the next
level, but it appears to have been a royal residence. “Do you think there might be some riches
there?” With the prospect of unspoiled
riches on the Noble Level, Sid volunteers to investigate for a share of the loot. Billy volunteers Grey Moon, who accepts the
offer, under some distress. If he’s not
with the group, Billy calls for Sam the Gargoyle to be brought in as well,
suspecting that this endeavor isn’t going to be that easy.
For the Characters, Billy has this motivation. The ward that was keeping the undead in the
Noble Level has been broken. There’s
still probably dangerous undead up there, which are almost certainly going to
come out and attack. If they’re not
stopped now, they’re going to get out of Keeper Hill. Plus, the Characters will be in line some
treasure themselves.
Everyone is in line for at least another short rest. If they attempt a long rest, a small force of
Ghouls (x4) should attack as a probe, but quickly retreat with any losses.
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