Monday, February 8, 2016

Fantasy Ireland Adventure: Keeper Hill-Converted Undead

KEEPER HILL
A Fantasy Core and D&D 5th Edition Fantasy Ireland Adventure
© Jerry Harris 2016
(This link will take you to the Fantasy Core Playtest Rules.)


Converted Undead
These are some special undead encountered on this level.

Lady Hagar (Bugbear-Zombie) (FC)
HD 3d8+3, Hp 27, AC 17 (Leather, Light Wooden Shield)
Fort +4, Ref +0, Will +1
Melee: Morningstar +5 to hit 1d8+2

Lady Hagar (Bugbear-Zombie) (5e)
HD 5d8 + 5, Hp 40, AC 16 (hide armor, shield)
Str +2, Dex +0, Con +3, Int −1, Wis +0, Cha −1
Passive Perception 10
Melee: Morningstar +4 to hit, 11 (2d8 + 2) piercing

Gnoll/Rakshasa (or Cat-people)-Zombie (FC)
HD 2+2, Hp 18, AC 15 (Leather, Heavy Steel Shield)
Fort +4, Ref +0, Will +0
Melee: Bite +3 to hit 1d6+2

Gnoll/Rakshasa (or Cat-people)-Zombie (5e)
HD 5d8, Hp 40, AC 15 (hide armor, shield)
Str +2, Dex +0, Con +2, Int −2, Wis +0, Cha −2
Passive Perception 10
Melee: Bite +4 to hit 4 (1d4 + 2) piercing

Lord Mungo (Ogre-Zombie) (FC)
HD 4d8+11, Hp 43, AC 16 (Hide Armor)
Fort +6, Ref +0, Will +1
Melee: Greatclub +8 to hit 2d8+7

Lord Mungo (Ogre-Zombie) (5e)
HD 7d10 + 21, Hp 70, AC 11 (hide armor)
Str +4, Dex −1, Con +3, Int −3, Wis −2, Cha −2
Darkvision 60 ft.
Passive Perception 8
Melee: Greatclub +6 to hit 13 (2d8 + 4) bludgeoning

Kobold/Tengu-Zombie (FC)
HD 2 (d6), Hp 6, AC 12 (None)
Fort +4, Ref +0, Will -1
Melee: Claw +2 to hit, 1d6

Kobold/Tengu-Zombie (5e)
HD 2d6, Hp 6, AC 12 (Natural)
Str −2, Dex +0, Con +1, Int −1, Wis −2, Cha −1
Darkvision
Passive Perception 8
Melee: Claw +4 to hit 4 (1d4 + 2) piercing

Lady Grey Moon (Rakshasa-Zombie) (FC)
HD 7, Hp 56, AC 15 (None)
Fort +8, Ref +3, Will +6
Melee: 2 att/rd, Claw +8 to hit 1d8+1

Lady Grey Moon (Rakshasa-Zombie) (5e)
HD 5d10 + 10, Hp 60, AC 12 (None)
Str +3, Dex +1, Con +4, Int +0, Wis +1, Cha −1
Passive Perception 13
Pounce: If Grey Moon can attack from surprise or against a distracted opponent, they leap 20’.  If their attack succeeds, it causes double damage and that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, she can make a bite attack against it as a bonus action.
Multiattack: Grey Moon makes two attacks: one with its Bite and one with its claws.
Melee: Claw +5 to hit, 7 (1d8 + 3) slashing and Bite +5 to hit, 8 (1d10 + 3) piercing

[Note: These stats are for a modified Tiger with a little Zombie.  The cat lady moves a bit faster than the average Zombie.]

Lord Den (Minotaur-Zombie) (FC)
HD 6d8+12, Hp 52, AC 14 (None)
Fort +6, Ref +0, Will +5
Melee: Greataxe +9 to hit 3d6+6 or Gore +9 to hit 1d8+4
Powerful Charge: Usual opening attack if given enough space to run.  Gore attack does 4d6+6, may effect up to two opponents.  Can normally only be done once per encounter.

Lord Den (Minotaur-Zombie) (5e)
HD 9d10 + 27, Hp 76, AC 14 (natural armor)
Str +4, Dex +0, Con +3, Int −2, Wis +3, Cha −1
Passive Perception 17
Melee: Greataxe +6 to hit 17 (2d12 + 4) slashing
Or Gore +6 to hit 13 (2d8 + 4) piercing

Charge: If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

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