KEEPER HILL
A Fantasy Core and
D&D 5th Edition Fantasy Ireland Adventure
© Jerry Harris 2016
(This link will take you to the
Fantasy Core Playtest Rules.)
Converted Undead
These are some special undead encountered on this level.
Lady Hagar (Bugbear-Zombie)
(FC)
HD 3d8+3, Hp 27, AC 17 (Leather, Light Wooden Shield)
Fort +4, Ref +0, Will +1
Melee: Morningstar +5 to hit 1d8+2
Lady Hagar (Bugbear-Zombie)
(5e)
HD 5d8 + 5, Hp 40, AC 16
(hide armor, shield)
Str +2, Dex +0, Con +3, Int −1, Wis +0, Cha −1
Passive Perception
10
Melee: Morningstar +4 to hit, 11 (2d8 + 2) piercing
Gnoll/Rakshasa (or
Cat-people)-Zombie (FC)
HD 2+2, Hp 18, AC 15 (Leather, Heavy Steel Shield)
Fort +4, Ref +0, Will +0
Melee: Bite +3 to hit 1d6+2
Gnoll/Rakshasa
(or Cat-people)-Zombie (5e)
HD 5d8, Hp 40, AC 15 (hide
armor, shield)
Str +2, Dex +0, Con +2, Int −2, Wis +0, Cha −2
Passive Perception
10
Melee: Bite +4 to hit 4 (1d4 + 2) piercing
Lord Mungo (Ogre-Zombie)
(FC)
HD 4d8+11, Hp 43, AC 16 (Hide Armor)
Fort +6, Ref +0, Will +1
Melee: Greatclub +8 to hit 2d8+7
Lord Mungo (Ogre-Zombie)
(5e)
HD 7d10 + 21, Hp 70, AC 11 (hide armor)
Str +4, Dex −1, Con +3, Int −3, Wis −2, Cha −2
Darkvision
60 ft.
Passive
Perception 8
Melee: Greatclub +6
to hit 13 (2d8 + 4) bludgeoning
Kobold/Tengu-Zombie
(FC)
HD 2 (d6), Hp 6, AC 12 (None)
Fort +4, Ref +0, Will -1
Melee: Claw +2 to hit, 1d6
Kobold/Tengu-Zombie
(5e)
HD 2d6, Hp 6, AC 12 (Natural)
Str −2, Dex +0, Con +1, Int −1, Wis −2, Cha −1
Darkvision
Passive
Perception 8
Melee: Claw +4
to hit 4 (1d4 + 2) piercing
HD 7, Hp 56, AC 15 (None)
Fort +8, Ref +3, Will +6
Melee: 2 att/rd, Claw +8 to hit 1d8+1
Lady Grey Moon (Rakshasa-Zombie) (5e)
HD 5d10 + 10, Hp 60, AC 12
(None)
Str +3, Dex +1, Con +4, Int +0, Wis +1, Cha −1
Passive Perception
13
Pounce: If Grey Moon can attack from surprise or against a distracted opponent,
they leap 20’. If their attack succeeds,
it causes double damage and that target must succeed on a DC 12 Strength saving
throw or be knocked prone. If the target is prone, she can make a bite attack
against it as a bonus action.
Multiattack: Grey Moon
makes two attacks: one with its Bite and one with its claws.
Melee: Claw +5 to hit, 7 (1d8 + 3) slashing and Bite +5
to hit, 8 (1d10 + 3) piercing
[Note: These stats are for a modified Tiger with a little
Zombie. The cat lady moves a bit faster
than the average Zombie.]
Lord Den (Minotaur-Zombie)
(FC)
HD 6d8+12, Hp 52, AC 14 (None)
Fort +6, Ref +0, Will +5
Melee: Greataxe +9 to hit 3d6+6 or Gore +9 to hit
1d8+4
Powerful Charge: Usual opening attack if given enough
space to run. Gore attack does 4d6+6,
may effect up to two opponents. Can
normally only be done once per encounter.
Lord Den (Minotaur-Zombie)
(5e)
HD 9d10 + 27, Hp 76, AC 14
(natural armor)
Str +4, Dex +0, Con +3, Int −2, Wis
+3, Cha −1
Passive Perception
17
Melee: Greataxe +6 to hit 17 (2d12 + 4) slashing
Or Gore +6 to hit 13 (2d8 + 4) piercing
Charge: If the minotaur moves at least 10 feet straight toward a target and then
hits it with a gore attack on the same turn, the target takes an extra 9 (2d8)
piercing damage. If the target is a creature, it must succeed on a DC 14
Strength saving throw or be pushed up to 10 feet away and knocked prone.
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