A Fantasy Core Adventure
© Jerry Harris 2016
(This link will take you to the
Fantasy Core Playtest Rules.)
2 XP for liberating the area.
Many of the local Militia were out drilling with some
regular Commonwealth troops when the attack came. They were caught out in the open by a massive
ambush. Those that stood and fought were
massacred. The ones that ran to the
Military Blockhouse and to the Estates were able to survive. They were joined by the private mercenary
guards at the Estates. Together, this
relatively fortified area has been able to hold out. At the Military Pier, the war galley there
was set ablaze and sunk by the Watchtower Witch Doctors. That shot kept the other ships from even
trying to run that blockade. Being a low
value target for captives, Kurtz’s orders have been to simply put the area
under siege. After everywhere else has
been pacified, they’ll overrun them later.
The cordon is a loose skirmish line to just keep the troops
pinned down. Though they are in easy bow
range, the defenders are saving their arrows for a rush. There are 20 Possessed Natives, 2 Possessed Witch Doctors, and 5 Giant Possessed Natives. They are not expecting
an attack from the rear, so they will easily be caught by surprise. The Giants will be moved to engage the
Characters, the rest won’t break ranks until the Characters attack them.
The small Blockhouse by the pier is used by the military. It is a minor fortification. Currently, the military galley tied to the
dock is sunk, and there are
dead soldiers propped up on the parapets to make it look
better defended. Inside, 4 Enlisted Soldiers, 1 Sergeant, and 1 Divine Specialist are holding the position.
The Estates are two-story fortified homes with small courtyards.
Their occupants are as follows.
a)
1 Lieutenant, 1 Arcane Specialist, 2 Native Warriors (Mercenaries), 6 Civilians.
b)
2 Militia Infantry, 2 Militia Archers, 1 Militia Sergeant, 4 Civilians.
c)
4 Native Warriors (Mercenaries), 1 Militia Sergeant, 2 Civilians.
The Archers and the Wizard will aid the Characters with
ranged attacks. If the group can kill
off about half of the besieging troops, the Lt. will call out for a charge
(with a bugle), and the defending troops will come out mop up the rest of the
Possessed Natives. After the battle, Lt. Hayden and the Estate owners will
thank the Characters. The Lieutenant,
after a 1 turn rest, will want to take his Paladin and the Wizard up the road
to the Temple
area (the bell is still ringing), with the remaining troops guarding the
Civilians. He’ll want the Characters to
join him. (The Paladin will give 1 full
healing to a wounded Character.)
Things have been pretty hectic, but surely one of the
Players will remember that they were supposed to meet with the Captain Verity on a military
galley. Hopefully, their Characters will
ask about her, putting two and two together with the galley and the military
facility. Alas, the soldiers in the
blockhouse saw the captain and crew go down with the ship. That feeling the Players will be experiencing
when you tell them this should be anxiety along with some symptomatic confusion
and nervousness. But, they’ll have to
live with it until things are settled in town.
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