A Fantasy Core Adventure
© Jerry Harris 2016
(This link will take you to the
Fantasy Core Playtest Rules.)
1 XP for not pointlessly engaging in combat.
The warehouses were hit just before the workday
started. Possessed natives came over the
tributary river in makeshift rafts and quickly overran the warehouse
district. The large number of native
workers in the tent city were encircled as the Possessed attempted to corral
them for capture. The natives
hysterically panicked at the appearance of these near-men creatures and instead
scattered in all directions. The
Possessed have been scattered as well, rounding up as many natives as they
can.
If the Characters are in the warehouse district, they’ll see
groups of Possessed Natives taking captives and goods over the river on their
rafts and disappearing into the jungle.
Currently, there are only 3 squads of 4 Giant Possessed Natives each still searching the warehouses for
stragglers and valuables. They are not
attentive nor being quiet. The
Characters will have no trouble seeing them first and avoiding them if they’re
smart. Otherwise, attacking one group
will probably bring the other groups within 2 rds.
1 XP for freeing the captured natives.
The mass of native tent housing near the warehouses is
deserted. The natives there have either
been captured or have run into the jungle (and will likely be captured
later). Characters in the tent area will
witness several of the natives been captured and dragged off onto rafts by
Possessed Natives. The Characters,
should they attempt any pursuit or investigation, will be able to catch a group
of 20 natives bound together and guarded by 5 Giant Possessed Natives.
There are just by the river, awaiting transit. Anyone already taken over the river is gone,
effectively disappeared into the jungle.
If the natives are freed, they’ll flee into the jungle anyway.
The Alleys
1 XP for saving Seeker.
The Porters’, Market, and Traders’ Alleys are all long
series of business stalls where agents hawk their products. The Porters’ Alley is for buying the services
native laborers of various sorts. In the
Traders’ Alleys, agents and traders are bartering various commodities (though
most of the major deals are made at the bars).
The Market Alleys sell the various goods and food items for the
town. It’s the hub of business at Inner
Station. Virtually everyone in town
passes through here at least once a day.
These are currently deserted except for a looting troop of
another 3 Giant Possessed Natives. (Pick which ever Alley the Characters are
near.) Again, they are not paying
attention to their surroundings. A
single native, named Seeker,
(typical native warrior type, but with a distinctive long scar across his
chest) is hiding from them, but also obviously making sure that they’re
following after him. If rescued, he will
happily thank the Characters. He’ll
stand up and wave his arms. Suddenly, a six
other hiding natives will pop up out of the Alley, wave back, and run into the
jungle. “You have helped me save my
family. I am in your debt.” Perhaps the party might want to give him a
weapon and ask for his help, which he’ll do.
Seeker will really want to go help his relatives though. The Party may meet him again later.
1 XP for clearing the tower (which kind of generous given
the opposition).
The three-storied Tower’s main door is wide open. The first floor is an office, empty, but has
a weapons locker with a couple of longswords, a couple of bows, and 40
arrows. There are also 4 full healing potions inside. Up a set of spiral stairs, the second floor
is a lounge and bunks. There are 3 dead
bodies in the bunks, poisoned with their throats slit. 2 Possessed Native Pygmies attack from above from the stairwell with
blowguns. Continuing up the stairs are
the jail cells. Uniformed Sheriff Marcus is slumped over dead
next to the cells with half a dozen poisoned needles in him and his throat
cut. The cells are open and 2 more Pygmies attack from the open
trapdoor in the ceiling. There is a
ladder going up to the trapdoor and the roof.
It is armored with parapets and gives good view of the town, particularly
the situation at the bars and temple area.
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