Disc Carrier (Troop transport)
The
Hive had little subtly in mass warfare.
For space combat and planetary invasion and defense, they deployed their
disc-shaped carriers full of drones and proceed to overwhelm their foes in
waves. It would seem an elementary
strategy to simply shoot down the carriers before they disgorged troops. Unfortunately, the carriers were sent in
massed waves as well. Moreover, being
large and armored enough to withstand a first strike, they were designed to
last just long enough to get their troops on to the battlefield.
These
craft had no defensive systems, however, blowing holes in the hull (any shot of
20 damage) would expose the Drones inside, who were fully capable of returning
fire. Unless a fighter group was
carrying Proto-Warhead missiles, they’d be warned to attack the engines or the
pilot dome. Booster Attack Drones may be
escorting the carriers. Discs were
capable of recovering Drones after a battle, though most expected that trips
into space were likely to be one-way.
(The
King and the Queen had the ability to fold space to send the transports over
interplanetary distances. The King had a
fold-capable battleship in his fleet.)
Mecka HP: 1000, Called Shots:
Engines 200, Pilot Dome 75, destroying either will crash the craft
Mecka Armor Class: Base 12
Pilot Check: +4 (+2 ½ level, +2
(+2 Dex, +1 Wis)/2)
Sensors: L Proto-Sensor
Speed: M
Crew: 4 Hive Regulators,
1 small section of a Mound Proto-Brain
Capacity: 200 Drone types or
100 Warrior types
Regulator (or Urban Regulator)
(Hive
scientists, Mound guards and street-level attack units)
Except
for the King and Queen and some special Hive scientists, the typical Hive
creature was helpless outside of their mecka.
Coming from a light gravity world, their mecka were essential for them
to move around. Figure AC 10, HD d6, Hp
6, Speed S for “naked” Hive Drones. Hive
royalty were much stronger however, but will not be detailed here. (They should be more narrative Characters
than tactical opponents, in other words, it should be a “talking” encounter.)
Hive
Mounds still needed workers and guards.
Hive scientists would also be working inside. Because of the weakness of the Hive creatures
on earth, they required a human-sized exo-suit in order to function. They also functioned as fairly capable
battlesuits. In situations where
small-scale combat action was required (probably to round up slaves), these
suits were out-fitted with a rifle and a shield.
(The
King employed a more heavy-duty combat version for his troops with 10 MHP and
flight capability as his personal guard.)
Mecka HP: 5, Eye Called Shot
1
Mecka Armor Class: 14 (Base 10 +2 Dex
Bonus + 2 ½ level)/ 15 (+1 shield)
Speed: S
Sensors: S Proto-Sensor
Melee to hit: +5 (+4 level, +1
Str)
Ranged to hit: +6 (+4 level, +2
Dex)
HTH Fist M1
Forearm Plasma
Blaster
M1d2, S
Plasma Rifle (Urban only) M1d4,
M
Mound Proto-Brain
Hive
Mounds were run by large gelatinous brains at their core. They handled Mound functions and were a
central processing hub for input from their Drones. They handled combat deployment and were the
main sensor for Hive in the area. In
short, take out the Proto-Brain and its Hive Drones will be unable to
coordinate their activities for at least an hour before the Queen asserts
direct control.
MHP: 6, regenerates 1
MHP per half-hour if not completely destroyed
Armor Class: 10
Sensors: VL Proto-Sensor, also
take in sensor data from Hive troops on patrol (Hive troops are constantly and
aggressively patrolling the area around the Mound)
8 x HTH Tendrils: +6 to hit, Can
grapple and immobilize victims with its tendrils if two hit the same target, DC
18 Str to break or DC 12 Escape Artist check, can be shot at, AC 16 and will be
destroyed on any hit.
Hive Humanoid (Human-like Hive
agents or troops)
Earth
was not Teroptera. The Queen understood
this as soon her and brood arrived to conquer the planet. The Hive Drones were severely weakened
outside of their combat mecka with the heavier gravity of earth. Much of the Hive had to be kept in suspended
animation inside Hive mounds when not on duty.
Earth was also nowhere near their homeworld in climate and ecology,
certainly not after two devastating wars using Proto-Fueled weapons.
Terraforming
could not be done on a large scale without disrupting the environment that
their precious Proto-Flower had already taken root in. Moreover, with the Hive unable to properly
tend to the flowers while wearing their necessary combat armor, human slaves
had to be used en mass to cultivate the fields.
Changing the environment would likely kill off their workers.
The
Queen decided that it was the Hive themselves who must adapt to their new
world. They had the capacity to evolve
in a quickened fashion. The Queen had
already taken a humanoid form for her liaison with Qor. Still, she experimented with various forms of
the earth creatures in her Creation Caverns.
Eventually, the Queen found that the human form was the superior form
for ruling the earth (duh).
She
evolved only the best drones to start as an elite warrior caste. The Hive Humanoids were a generally superior
to humans though they were completely passable for them, if not even more
idealized in comparison. Only their
clear, un-colored blood marked them as alien physically.
Socially
and emotionally though, Hive Humanoids were perhaps even more psychologically
fragile creatures than the Zee and the Zirolian Clones. While they had an intense loyalty to the
Queen and to defending the Hive, a flood of human hormones combined with a body
that could not tolerate ingesting Proto-Flowers (irony) to sedate them,
produced a wide-range of disturbed individuals.
Some were psychotic; others were weakened emotional wrecks. Even more ironically, they were so alienated
from their own Hive brood (even each other) that socializing with actual humans
was their only means of normalization.
The Queen would not realize this until the end before leaving the planet
to seek “enlightenment” elsewhere.
Level: 5
Stats: +3 Dex, Cha, +2 Str,
Con, +1 Int, Wis
HP: 34 (d8)
Armor Class: 16 (Base 10 +3 ½
level +3 Dex)
Body Armor MHP 1, this is a
skin-tight armor shell which will absorb up to 10 hp of regular gunfire
damage/rd, anything over that go to the wearer’s hp.
Saves: Fort +6, Ref +7,
Will +2
Special: May have 1d2+3 FP
available for every encounter, if an important NPC.
Special (optional
rule):
Outside of combat, Hive Humanoids are vulnerable to being stunned by emotional
and passionate displays. It is a DC 12
Will Sv or they are stunned for 1 rd.
Those succeeding are unaffected.
Those failing will then be extremely confused for 1 turn and are perhaps
susceptible to further manipulation (Social Interaction rolls).
HTH Trained 1d2 + Str Bonus, possible KO on 18 and up
attack roll
Plasma Pistol M1d2, S, 10 Shots
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