Monday, July 29, 2019

Robomeck RPG: Robomeck Mecka-Space War III-Hive Other Craft and Hive Humanoids

Robomeck RPG Index


Disc Carrier (Troop transport)
The Hive had little subtly in mass warfare.  For space combat and planetary invasion and defense, they deployed their disc-shaped carriers full of drones and proceed to overwhelm their foes in waves.  It would seem an elementary strategy to simply shoot down the carriers before they disgorged troops.  Unfortunately, the carriers were sent in massed waves as well.  Moreover, being large and armored enough to withstand a first strike, they were designed to last just long enough to get their troops on to the battlefield. 

These craft had no defensive systems, however, blowing holes in the hull (any shot of 20 damage) would expose the Drones inside, who were fully capable of returning fire.  Unless a fighter group was carrying Proto-Warhead missiles, they’d be warned to attack the engines or the pilot dome.  Booster Attack Drones may be escorting the carriers.  Discs were capable of recovering Drones after a battle, though most expected that trips into space were likely to be one-way.

(The King and the Queen had the ability to fold space to send the transports over interplanetary distances.  The King had a fold-capable battleship in his fleet.)

Mecka HP: 1000, Called Shots: Engines 200, Pilot Dome 75, destroying either will crash the craft
Mecka Armor Class: Base 12
Pilot Check: +4 (+2 ½ level, +2 (+2 Dex, +1 Wis)/2)
Sensors: L Proto-Sensor
Speed: M
Crew: 4 Hive Regulators, 1 small section of a Mound Proto-Brain
Capacity: 200 Drone types or 100 Warrior types


Regulator (or Urban Regulator)
(Hive scientists, Mound guards and street-level attack units)

Except for the King and Queen and some special Hive scientists, the typical Hive creature was helpless outside of their mecka.  Coming from a light gravity world, their mecka were essential for them to move around.  Figure AC 10, HD d6, Hp 6, Speed S for “naked” Hive Drones.  Hive royalty were much stronger however, but will not be detailed here.  (They should be more narrative Characters than tactical opponents, in other words, it should be a “talking” encounter.)

Hive Mounds still needed workers and guards.  Hive scientists would also be working inside.  Because of the weakness of the Hive creatures on earth, they required a human-sized exo-suit in order to function.  They also functioned as fairly capable battlesuits.  In situations where small-scale combat action was required (probably to round up slaves), these suits were out-fitted with a rifle and a shield. 

(The King employed a more heavy-duty combat version for his troops with 10 MHP and flight capability as his personal guard.)

Mecka HP: 5, Eye Called Shot 1
Mecka Armor Class: 14 (Base 10 +2 Dex Bonus + 2 ½ level)/ 15 (+1 shield)
Speed: S
Sensors: S Proto-Sensor

Melee to hit: +5 (+4 level, +1 Str)
Ranged to hit: +6 (+4 level, +2 Dex)

HTH Fist M1
Forearm Plasma Blaster M1d2, S
Plasma Rifle (Urban only) M1d4, M


Mound Proto-Brain
Hive Mounds were run by large gelatinous brains at their core.  They handled Mound functions and were a central processing hub for input from their Drones.  They handled combat deployment and were the main sensor for Hive in the area.  In short, take out the Proto-Brain and its Hive Drones will be unable to coordinate their activities for at least an hour before the Queen asserts direct control.

MHP: 6, regenerates 1 MHP per half-hour if not completely destroyed
Armor Class: 10
Sensors: VL Proto-Sensor, also take in sensor data from Hive troops on patrol (Hive troops are constantly and aggressively patrolling the area around the Mound)
8 x HTH Tendrils: +6 to hit, Can grapple and immobilize victims with its tendrils if two hit the same target, DC 18 Str to break or DC 12 Escape Artist check, can be shot at, AC 16 and will be destroyed on any hit. 


Hive Humanoid (Human-like Hive agents or troops)
Earth was not Teroptera.  The Queen understood this as soon her and brood arrived to conquer the planet.  The Hive Drones were severely weakened outside of their combat mecka with the heavier gravity of earth.  Much of the Hive had to be kept in suspended animation inside Hive mounds when not on duty.  Earth was also nowhere near their homeworld in climate and ecology, certainly not after two devastating wars using Proto-Fueled weapons.

Terraforming could not be done on a large scale without disrupting the environment that their precious Proto-Flower had already taken root in.  Moreover, with the Hive unable to properly tend to the flowers while wearing their necessary combat armor, human slaves had to be used en mass to cultivate the fields.  Changing the environment would likely kill off their workers.

The Queen decided that it was the Hive themselves who must adapt to their new world.  They had the capacity to evolve in a quickened fashion.  The Queen had already taken a humanoid form for her liaison with Qor.  Still, she experimented with various forms of the earth creatures in her Creation Caverns.  Eventually, the Queen found that the human form was the superior form for ruling the earth (duh). 

She evolved only the best drones to start as an elite warrior caste.  The Hive Humanoids were a generally superior to humans though they were completely passable for them, if not even more idealized in comparison.  Only their clear, un-colored blood marked them as alien physically. 

Socially and emotionally though, Hive Humanoids were perhaps even more psychologically fragile creatures than the Zee and the Zirolian Clones.  While they had an intense loyalty to the Queen and to defending the Hive, a flood of human hormones combined with a body that could not tolerate ingesting Proto-Flowers (irony) to sedate them, produced a wide-range of disturbed individuals.  Some were psychotic; others were weakened emotional wrecks.  Even more ironically, they were so alienated from their own Hive brood (even each other) that socializing with actual humans was their only means of normalization.  The Queen would not realize this until the end before leaving the planet to seek “enlightenment” elsewhere.     

Level: 5
Stats: +3 Dex, Cha, +2 Str, Con, +1 Int, Wis
HP: 34 (d8)
Armor Class: 16 (Base 10 +3 ½ level +3 Dex)
Body Armor MHP 1, this is a skin-tight armor shell which will absorb up to 10 hp of regular gunfire damage/rd, anything over that go to the wearer’s hp. 
Saves: Fort +6, Ref +7, Will +2
Special: May have 1d2+3 FP available for every encounter, if an important NPC. 
Special (optional rule): Outside of combat, Hive Humanoids are vulnerable to being stunned by emotional and passionate displays.  It is a DC 12 Will Sv or they are stunned for 1 rd.  Those succeeding are unaffected.  Those failing will then be extremely confused for 1 turn and are perhaps susceptible to further manipulation (Social Interaction rolls).    

HTH Trained 1d2 + Str Bonus, possible KO on 18 and up attack roll

Plasma Pistol M1d2, S, 10 Shots

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