Social Interaction
For
all my effort in writing out the mecka stats, this is not just a giant robot
combat game. It is a simulation of an
80’s giant robot show. What that means
is that what happens outside of the robot is as important, if not more than,
what happens inside of the robot. If you
think back on the show, a good deal of the most memorable moments were the
Character moments, not just the scenes where things bulged and then
exploded. (Those were great too, of
course.) Simply, this game will fail as
an RPG if you’re just running it for giant robot combat scenarios (though that
might be fun too, but in a different way).
The
Player Characters should have meaningful interactions with each other, with the
NPC’s that they know inside and outside of their military organization, and
even with enemies that they might not meet face-to-face for several
sessions. Players will want to because
it will make the game more involving and, probably more importantly, it will
pay XP.
Let’s
look at some of the main Character relationships from the show.
Lt. Richard Huntsman
No
parents or siblings shown other than “Pops” who ran an air show.
Goals: Defend the earth
from the Zee, be with Ling Ling, be with Mise, thrust into a leadership role
with subordinates
Character Links:
Lt. Cmdr. Ronald Messerschmitt-“Big
Brother,” commanding officer who was involved with a bridge officer, died in
combat, inherited his mecka, Richard has to take over his command as well
Cpl. Max Silver-subordinate,
better pilot, involved with an enemy ace, Richard has to figure out what to do
about that
Pvt. Benjamin DOA-subordinate,
died under his command, Richard has to deal with this
Cmdr. Mise Haysa-commanding
bridge officer, romantic entanglement (somewhat inexplicable)
Ling Ling-would be girlfriend,
famous, Richard has trouble getting time with her and any commitment
Ling Kyle-romantic rival for
Mise and Ling Ling (neither of which makes any sense), ideologue opposed to
military, better hand-to-hand fighter, more charismatic, Richard has to prove
to be more mature and sensible than his rival
Cmdr. Maitai-enemy commander
turned ally, Richard has to earn his respect
Cmdr. Centaurus-implacable,
psychopathic enemy commander, goes after Richard personally, Richard has to
defeat him
Lt. Daena Silver
Half-alien
background (subject to prejudice and has to prove herself), parents left her on
earth (abandonment issues?), has two siblings, meets little sister in a psychic
vision (didn’t meet her in the movie, which was a missed opportunity, but they
did meet in the comic book prequel in an unsatisfactory fashion), unnamed
little brother (they tried to explain this away in the books, but it’s a true
loose end)
Goals: Stop the
Overlords’ invasion, unlock the mystery of Qor, thrust into a leadership role
Character Links:
General Bell Howell-father
figure, commanding officer, Daena needs to earn his respect and confidence
(which is hard, because she’s kind of ditzy)
Pvt. Davie Grant-also left
behind on earth by parents, friend, subordinate, involved with an alien, Daena
has to deal with his insubordination at times
Sgt. Jesus Dante-subordinate,
second in command, by the book guy, big brother-ish or unrequited romantic
entanglement (it was hard to tell between those two), certainly a rival or obstacle
to being with Qor, Daena has to deal with him undermining her authority and
being jealous of Qor
Cpl. Luis Nicholas-genius
subordinate (one questions why he was in a frontline combat unit, as he would
be way more valuable in a support role), Daena has to get the most out of his
technological work, while quelling his ethical concerns
Pvt. Sam Phillips-subordinate,
but former commanding officer (the show never made much of that), involved with
professional rival (Maria), Daena has to show her subordinates that she’s a
good officer too and not let Sam undercut her
Qor-captured alien enemy ace,
amnesiac, romantic entanglement, Daena is trying to figure him out and seduce
him
Supreme Commander Elmore-commanding
officer, hates aliens (like Daena), Daena has to deal with a commander that she
can’t impress with her abilities or accomplishments
Lt. Maria Jade-officer in Aero-Space
Force, friend, professional rival, involved with one of Dana’s subordinates
(Sam), Daena has to work with her while being sabotaged by her
Lt. Aileen Satori-officer in
Military Police, friend, professional rival, suspicious of everyone (part of her
job), especially Davie, since he’s involved with an alien, Daena finds herself
having to hide things from her
Lt. Cmdr. Scott
Ranger
No
parents or siblings mentioned, born off earth (maybe, who knows? The timeline on the show is impossible)
Goals: Destroy the Hive,
get revenge for lost fiancée, be with Maryann/Elsa
Character Links:
Maryann: fiancée, died in
combat, Scott has to deal with this and it motivates all his actions on earth
Elsa: amnesiac alien agent
initially named “Maryann” after Scott’s lost love, romantic entanglement, Scott
has to get over Maryann to love her (One of his rebel subordinates would also
have a relationship with a Hive Humanoid warrior)
Rebel group: commands a
collection of non-regular forces (including a transvestite and a loud-mouthed
kid, WTF!), they take orders conditionally and Scott has no means to coerce
them, Scott has to show he’s a competent commander and that they should follow
him in their common goal of driving off the Hive
Subjugated Humanity on earth:
these people are mostly beaten and only fight against each other over what’s
left, Scott either has to motivate these people or keep from getting betrayed
to the Hive by them
Zorg: implacable enemy ace (not
much was made of this relationship on the show, Zorg could have been a noble
enemy, loyal to the Hive, but not necessarily a human extermination-ist), Scott
has to stop his homicidal schemes
You
still think the show was just about giant robots?
Let’s
see what we have here: romance with people inside and outside of the military
and even with the enemy, professional rivals, hostile commanders, personal
rivals in romance, enemy rivals, inter-group conflict, deceased comrades
(superior and subordinate), missing parents, sole survivor/background isolation. That’s just looking at the three main
Characters!
Notice
how some Characters have goals that work in direct opposition to each other,
such as the consistent theme of “loving the enemy.” That’s not a mistake. That’s Character building. The Ref should take whatever the Players give
them in Character beliefs and set up situations that challenge those beliefs. Feel free to give the Characters conflicted
loyalties. Keep in mind, some members of
the alien forces have these same problems.
They are repressing human emotions and trying to stay loyal to their
cause.
Rivalries
made up a lot of tension on the show. A
rivalry would be people on your own side that you’re having a conflict
with. They may have conflicting goals
and ideals and might even just have personal grudges. This is an enemy you cannot fight like you do the alien enemy. Daena had some petty and some legitimate inter-service
rivalries. Not to mention, her and her
troops ended up in the middle of her superior officers feuding. Scott had conflict inside his group, not to
mention conflict with the people they were trying to liberate. Poor Richard, not only were both of his love
interests enamored with another guy, this guy hated the military (who were
protecting all of them) and later become an alien rights activist. (Oh, and he could have kicked Richard’s ass
in a fight too!)
Politics
were mostly in the background for Space War I and II (and I’d say should have
been featured in the EEF’s civilian Oversight Council with the fleet as they
made several very important decisions).
If the Characters have some connections or even ambitions, there’s no
reason that politics couldn’t be much more prominent (other than we get enough
of this in real life). Certainly the
commanders in charge of the conflict are going to be under intense political
pressure, which will influence their strategic decision-making (which will
filter right down to the Characters).
We
can add situations that weren’t in the show too of course. What about dealing with an NPC (or even a
Character) who is an actual Proto-Flower addict. They have some minor psychic powers, but are
always looking for their next hit. What
if a Character is married with kids (cheating spouse, tempted by someone else,
teen kids getting trouble, known family problems could be used against them by
rivals). Maybe the Character could have
overbearing parents interfering with their lives (actually Mise’s father could
qualify as that). How about the media or
even social media? What if the
Characters cross paths with hostile reporters or snarky social media mavens who
are undermining the military or the rebellion?
(I think that little seen theatrical movie had a plot involving a
reporter.)
I
hope this section impresses upon you how important personal relationships were
on the show and gives you some ideas for the personal side of the campaign
(otherwise I’ve wasted a bunch of time here).
Relationships
Ideally,
if the game group is on board with playing this game, the first session should
decide on the era and general setting.
The Players should make up their Characters and relationships with each
other, personal relations (like parents, siblings, friends, relatives, object
of desire, boy/girlfriend, lover, spouse, children), and professional
relationships (subordinates, superior officers, other personnel like mechanics
or the quartermaster, even your bartender).
The
Players should make some suggestions about what their Characters would like to
accomplish and what kind of NPC’s they’d like to interact with. The Ref should take this information and
twist it in the worst possible way and use that to make up the first adventure
session. (Well, maybe not that extreme,
but are these Players really your friends?)
The Ref actually shouldn’t make the relationships difficult, but should
make them interesting. The Ref can set
the nature of the relationship for example: trouble, an enemy, helpful support,
attraction, love, a rival, and whatever else.
All
Characters should start with at least three initial relationships: one with a
squad member, one with a military member outside of the PC group, and one with
someone outside the military (a personal relationship). The Ref will present new NPC’s for possible
relationships during play and the Players can choose to further interact with
them as they will. Players are free to
set goals with their initial relationships and state goals with new NPC’s they
meet (or not).
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