And right
about here, this all stops being interesting.
No, there’s no Character Generation or Combat Rules to come. That would have made too much sense. Unfortunately, what my past self focused on
was the economics and other random minutiae of the setting. Do not expect all of this material to be
coherent or consistent. Little wonder my
interest petered out. Honestly, the
setting is too esoteric and limited to merit the work to make playable, which
is probably what I concluded back in the day.
It’s unlikely I’ll ever revisit this, but I’ll post it if I do.
SKILLS
p+
Warrior,
Executioner, Wrecker/Demolition, Builder, Shield Smith, Armorer/Weaponer
e-
Messenger,
Spy, Assassin
n0
Arranger, Locksmith, Legend Lore,
Logic Probe, Encryptor, Tammer/Herder,
coder/decoder (company messages),
data reader
TRADE
TRICKS
e-
Shadow, Circuit Breaker, Circuit
Trailer, Current Reader, charge
tapper/discharger (illegal breaks
in circuits to steal power)
n0
Ghost/Deadly
Data, Charger/Uncharger, Lock Cracker
p+
False/Deadly
Construction, Shield Cracker, construction/demolition
SUGGESTIONS
FOR THE SPECIAL EVENTS TABLE
Shock
Invulnerability
Mass Blast
Invulnerability
Radiation
Invulnerability
Ghost
Circuit
Scrambler
Hybrid
Circuit
Breaker
Circuit
Trailer
Current
Reader
Telepath
(Cybernetic)
Invisibility
Charge
Tapper/Discharger
Shape
Changer
Shield
Cracker
Non-Racial
Skill/Ability
Supernatural
Ability
MICRONIAN
DIVERSIONS
Inertia:
Killer salom with an obstacle course.
Four Electronians set on course by linear accelerator, shoot at each
other, launch one at a time, dodging miniature phenomenon, survivor/best time
wins.
Crush:
Like boxing, Protonians, magnetic forces
Mind Bender:
Psi combat, Neutronians, alter-egos battle on giant video screen, different
types of combat, kung-fu, swords, gunfight
Spider:
Like Photon (Boy, there’s a blast from the past, pay Laser Tag), all races
Wormhole:
Low power, like a black hole, sucks up energy, thrill-seeker sport, racing
around the edge.
Warp: high
power waves, thrill-seeker sport, riding the waves.
Collider:
Donut shaped (like a super collider), team sport, Electronian, one tries to go
around track the fastest, another controls several giant grid balls trying to
knock racer off track.
Grid Ball:
Like football, different types play different positions
Betting:
Done on Data transactions and various games.
Everyone plays.
VIRUSES
Crunched:
Strings jumbled
Randomized:
Changes data (0 to 1 or 1 to 0) or type
Trojan
Horse: Created virus by Neutronian, inside normal data
Worm:
Duplicates data randomly
Reactor:
Cell that reacts to virus
PHENOMENON
Wormhole:
Low energy, flux in grid (black hole)
Warp:
High-energy flux in grid (hurricane)
Crash:
Earthquake
Crash
& Burn: A major crash, a volcano
COMPANIES
Trader:
Buys data, arranges it, and puts it in storage or sells it to an Output Tower .
Safari: An
outfit that catches, tames, and herds grid bugs.
Bounty
Hunter: Searches for lost or stolen data.
Guard
Service: Mercenaries that protect company holdings and personnel.
Lender
(Loan Shark): A part of a large company that lends charge for a fee.
Spy:
Steals/copies data and observes other companies.
Delivery:
Delivers data and messages.
Bandit:
Steals data outright.
Detective/Assassin:
Finds and/or kills desired targets.
TYPICAL
DATA PROCESSING CYCLE
1. Data is
received at Input
Tower .
2. It is
auctioned off to the highest bidder.
3. The
data is transported to the company at the Core.
4. Related
data from other Towers are brought in.
5. The
data bits are arranged into a string. 9
Bits, 8 data, 1 check
6. The
string is transported, piece by piece, to storage or to an Output Tower
to be sold.
STRING
CLASSIFICATIONS
Immediate
Sell (prices per bit)
Alpha buy
50 x number class (1-9) sell
300-600 x number class
Beta buy
60 x number class (1-9) sell 400-700 x
number class
Storage
(prices per string)
Tau buy 10
x number class (1-9) sell 10-300 x number
class
Zeta buy
20 x number class (1-9) sell 100-400 x
number class
Omega buy
50 x number class (1-9) sell 200-500 x
number class
BUYING AND
SELLING
Bought by
a broker (who buys for only one company, only one classification), Protonian
guard announces price, brokers that are interested bid, and it goes to the
highest. Brokers try to figure which
data will be the hottest. It is
transported to the company.
Bits are
bought individually by companies, but sold in 9's (eight bits plus check bit)
at the Output Tower .
Bits come in at random times and its worth may go up or down until the
last bit comes in. Approximate price is
not known until the last bit. Protonian
guardians receive buy/sell prices from Direct Input and are very secret, but
often follow patterns.
After the
ninth bit comes in, a sell order comes from the Output Tower
to whoever holds the most bits (or to the first holder). The other bits can be sold to the company at
no more than twice what they paid or the five bits may be sold off provided the
other company holds the other four. Must
be sold in one cycle or all bits are gathered and sold at 50% list. Unsold data goes into storage.
Storage
data is often sold in string piles (two or more strings). In 10 to 100 cycles the string pile is called
for. Companies have one cycle to deliver
what they have. A company may try to buy
all strings. A company holding one and
offered a good price will often give it up.
Also given as tips to Neutronian guardians for future favors.
(I warned
you up front, this wasn’t all going to make sense.)
[The good news is that I've been working every day on the Cyber-Pulp game and enjoying it. The bad news is that I've had very little time to devote to it, so it's not ready. The way things interconnect in it, I think I'll have to finish the whole thing before posting any of it. The worse news is that I'm out of RPG posts. I have some other assorted stuff to post though for now, starting Monday.]
[The good news is that I've been working every day on the Cyber-Pulp game and enjoying it. The bad news is that I've had very little time to devote to it, so it's not ready. The way things interconnect in it, I think I'll have to finish the whole thing before posting any of it. The worse news is that I'm out of RPG posts. I have some other assorted stuff to post though for now, starting Monday.]
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