Friday, October 18, 2013

Artifacts: Motherboard Redux-RPG Notes


And right about here, this all stops being interesting.  No, there’s no Character Generation or Combat Rules to come.  That would have made too much sense.  Unfortunately, what my past self focused on was the economics and other random minutiae of the setting.  Do not expect all of this material to be coherent or consistent.  Little wonder my interest petered out.  Honestly, the setting is too esoteric and limited to merit the work to make playable, which is probably what I concluded back in the day.  It’s unlikely I’ll ever revisit this, but I’ll post it if I do.  


SKILLS

p+    
Warrior, Executioner, Wrecker/Demolition, Builder, Shield Smith, Armorer/Weaponer

e-      
Messenger, Spy, Assassin

n0     
Arranger, Locksmith, Legend Lore, Logic Probe, Encryptor, Tammer/Herder,
coder/decoder (company messages), data reader


TRADE TRICKS

e-      
Shadow, Circuit Breaker, Circuit Trailer, Current Reader, charge
tapper/discharger (illegal breaks in circuits to steal power)   

n0     
Ghost/Deadly Data, Charger/Uncharger, Lock Cracker
                                     
p+    
False/Deadly Construction, Shield Cracker, construction/demolition


SUGGESTIONS FOR THE SPECIAL EVENTS TABLE

Shock Invulnerability
Mass Blast Invulnerability
Radiation Invulnerability
Ghost
Circuit Scrambler
Hybrid
Circuit Breaker
Circuit Trailer
Current Reader
Telepath (Cybernetic)
Invisibility
Charge Tapper/Discharger
Shape Changer
Shield Cracker
Non-Racial Skill/Ability
Supernatural Ability


MICRONIAN DIVERSIONS

Inertia: Killer salom with an obstacle course.  Four Electronians set on course by linear accelerator, shoot at each other, launch one at a time, dodging miniature phenomenon, survivor/best time wins.

Crush: Like boxing, Protonians, magnetic forces

Mind Bender: Psi combat, Neutronians, alter-egos battle on giant video screen, different types of combat, kung-fu, swords, gunfight

Spider: Like Photon (Boy, there’s a blast from the past, pay Laser Tag), all races

Wormhole: Low power, like a black hole, sucks up energy, thrill-seeker sport, racing around the edge.

Warp: high power waves, thrill-seeker sport, riding the waves.

Collider: Donut shaped (like a super collider), team sport, Electronian, one tries to go around track the fastest, another controls several giant grid balls trying to knock racer off track.

Grid Ball: Like football, different types play different positions

Betting: Done on Data transactions and various games.  Everyone plays.


VIRUSES

Loop: String joined at ends, check digit lost, or beginning and end points lost

Crunched: Strings jumbled

Randomized: Changes data (0 to 1 or 1 to 0) or type

Trojan Horse: Created virus by Neutronian, inside normal data

Worm: Duplicates data randomly

Reactor: Cell that reacts to virus


PHENOMENON

Wormhole: Low energy, flux in grid (black hole)

Warp: High-energy flux in grid (hurricane)

Crash: Earthquake

Crash & Burn: A major crash, a volcano


COMPANIES

Trader: Buys data, arranges it, and puts it in storage or sells it to an Output Tower.
Safari: An outfit that catches, tames, and herds grid bugs.
Bounty Hunter: Searches for lost or stolen data.
Guard Service: Mercenaries that protect company holdings and personnel.
Lender (Loan Shark): A part of a large company that lends charge for a fee.
Spy: Steals/copies data and observes other companies.
Delivery: Delivers data and messages.
Bandit: Steals data outright.
Detective/Assassin: Finds and/or kills desired targets.


TYPICAL DATA PROCESSING CYCLE

1. Data is received at Input Tower.
2. It is auctioned off to the highest bidder.
3. The data is transported to the company at the Core.
4. Related data from other Towers are brought in.
5. The data bits are arranged into a string.  9 Bits, 8 data, 1 check
6. The string is transported, piece by piece, to storage or to an Output Tower to be sold.


STRING CLASSIFICATIONS

Immediate Sell (prices per bit)
Alpha buy 50          x number class (1-9) sell 300-600 x number class
Beta buy 60 x number class (1-9) sell 400-700 x number class

Storage (prices per string)
Tau buy 10 x number class (1-9) sell 10-300 x number class
Zeta buy 20 x number class (1-9) sell 100-400 x number class
Omega buy 50 x number class (1-9) sell 200-500 x number class


BUYING AND SELLING

Bought by a broker (who buys for only one company, only one classification), Protonian guard announces price, brokers that are interested bid, and it goes to the highest.  Brokers try to figure which data will be the hottest.  It is transported to the company.

Bits are bought individually by companies, but sold in 9's (eight bits plus check bit) at the Output Tower.  Bits come in at random times and its worth may go up or down until the last bit comes in.  Approximate price is not known until the last bit.  Protonian guardians receive buy/sell prices from Direct Input and are very secret, but often follow patterns. 

After the ninth bit comes in, a sell order comes from the Output Tower to whoever holds the most bits (or to the first holder).  The other bits can be sold to the company at no more than twice what they paid or the five bits may be sold off provided the other company holds the other four.  Must be sold in one cycle or all bits are gathered and sold at 50% list.  Unsold data goes into storage.

Storage data is often sold in string piles (two or more strings).  In 10 to 100 cycles the string pile is called for.  Companies have one cycle to deliver what they have.  A company may try to buy all strings.  A company holding one and offered a good price will often give it up.  Also given as tips to Neutronian guardians for future favors.


(I warned you up front, this wasn’t all going to make sense.)

[The good news is that I've been working every day on the Cyber-Pulp game and enjoying it.  The bad news is that I've had very little time to devote to it, so it's not ready.  The way things interconnect in it, I think I'll have to finish the whole thing before posting any of it.  The worse news is that I'm out of RPG posts.  I have some other assorted stuff to post though for now, starting Monday.]

No comments:

Post a Comment