Friday, December 13, 2013

CYBER-PULP FANTASY CORE-Character Generation

CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)


CHARACTER GENERATION

Choose a Class
Urban Ranger, Occultist, or Psi-Hacker.  Then choose your race for that class.  Your character is essentially starting at 5th level, compared to a Fantasy Core character.  They are considered well experienced in their fields.  Pick a real name and a Handle, Nickname, or Clan Tag, if desired.

Roll for Ability Bonuses
Make ability bonus score rolls as determined by your class and race choices.  Arrange as desired.
Enhanced Stat: roll 1d6 - 1 +1, 2-3 +2, 4-5 +3, 6 +4
Normal Stat: roll 1d6 - 1-3 0, 4-5 +1, 6 +2
Subprime Stat: No bonus

Strength (Str): Physical prowess.  Add bonus to melee attacks and damage.
Dexterity (Dex): Coordination and balance.  Add bonus to ranged attacks, AC, and Reflex saves.
Constitution (Con): Physical stamina.  Add bonus to hp and Fort saves.
Intelligence (Int): Experience and learning.   
Wisdom (Wis): Conscience, intuition, and empathy.  Add bonus to Will saves.
Charisma (Cha): Forcefulness or persuasiveness of personality.

Choose Starting Edges
Edges are Implants, bonus abilities, and special equipment that your character has that makes them distinctive in their fields.

Choose Starting Equipment
Since your characters are experienced, they can have whatever minor gear they want to start with.  Everyone should have a Faker ID and 1 Burn ID, some sort of armor, a firearm, and a melee weapon. 

Come Up With Background and Goals
How did your character end up as a Zero?  This can be detailed or just a quick sentence.  What’s your character’s objective?  Certainly they likely want out of the Shadow World, but what else and how? 

Come Up With a Group (Crew) 
Why are these characters together?  This can be a formal team/business arrangement or a closer relationship.  What’s the group’s goal, if they have one?  Come up with a name for the Crew.


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