Thursday, December 19, 2013

CYBER-PULP FANTASY CORE-Sample Urban Ranger Characters

CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)


SAMPLE URBAN RANGER BUILDS
(These are just possibilities, not formal class roles.  Please experiment.)

All
HTH Expert 1d3 + 2 (+1 human) damage, blunt melee hit on Natural 18 and up, DC 12 Fort Sv or KO 1 turn
Intimidate (Physically) +4
Detection +3
Stealth +3 (+4 Human)
Crackshot: May fire single shots into melee without penalty
Sniper Skill: If attacking from surprise (under cover), with successful Stealth roll and Attack roll, max damage. 

Human Sniper

+1 Str Bonus, +1 Con Bonus, +2 Dex Bonus, 1 XP
35 hp, AC 14 (Kevlar Shirt and Dex Bonus), BAB +5
Fort +5, Ref +5, Will +1

Edges: Sniper Rifle, Tach Implant

Tach Implant:
Bullet Time-3 actions/rd, 1 x day, Out 1 rd after usage
Trance-process everything in area

Melee: Shock Wand +6 to hit, DC 12 Fort Sv or KO 1 turn, 10 charges, 1 turn to recharge
Ranged: Auto Pistol +7 to hit, 2d6, 15 shot clip, S, 2 extra clips
Sniper Rifle +7 to hit, 2d12, 11 shot clip, L, requires bracing to use, 0 BAB without, 1 extra clip
  

Half-Orc Thug

+2 Str Bonus, +2 Con Bonus, 1 XP
46 hp, AC 12 (none, natural bonus), BAB +5
Fort +6, Ref +4, Will +1

Edge: Regen Implant-Heal all hp dam/1 turn rest, 2 x day, auto regen from 0 hp

Frenzy: Hits with a Naturally rolled hit (hits without any modifiers), may roll another attack at 0 BAB
Regeneration: +3 hp to natural healing
Infravision, Fearless

Melee: Combat Knife +7 to hit, 1d6+2
Ranged: Assault Rifle, 30 rd clip, M, 2 extra clips
+5 to hit 2d8 single shot
+5 to hit 2d8 x 1d2 burst (DC 12 Ref Sv 1/2 damage), 3 bullets
+0 to hit 2d8 x 1d2 spray, up to 3 adjacent targets (DC 12 Ref Sv ½ damage), 6 bullets
  

Dwarven Brawler

+2 Str Bonus, +2 Con Bonus, 1 XP
34 hp, AC 12 (Skeletal Augmentation), BAB +5
Fort +6, Ref +4, Will +1

Edge: Skeletal Augmentation

Rage: +3 to melee damage.  Can also make two attacks (melee or ranged), but with 0 BAB.
Immunities: Poison, paralysis, petrifaction
Infravision
Melee: Truncheon (weighted club) +7 to hit, 1d6+5
Ranged: Shotgun +5 to hit, 2d10, spray up to two adjacent (DC 12 Ref Sv 1/2 damage) 5 shells, S, 15 extra shells  

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