Thursday, December 26, 2013

CYBER-PULP FANTASY CORE-Sample Psi-Hacker Characters

CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)


SAMPLE PSI-HACKER BUILDS
(These are just possibilities, not formal class roles.  Please experiment.)

All
Data Jack +1
Software +6
Hardware +5
Lab and Advanced Data Pad
Connections +4
Con Artist (Fast Talk, Charm, Haggle, and Disguise) +4
Shady Skills (Picking Locks, Forgery, and Picking Pockets) +5
Immunity to illusions

Human Info Runner

+2 Int Bonus, +2 Wis Bonus, +2 Dex Bonus, 1 XP
Hp 18, AC 14 (Dex Bonus + Kevlar Shirt), BAB +2
Fort +1, Ref +5, Will +6

Edges: Dex Boost, Memory Implant, Shadow Cloak (Stealth +6/+4, +4 from Cloak if stationary, +2 if moving, +2 from Bonuses)

Melee: Knife (hidden on leg) +2 to hit, 1d4
Ranged: Assault Pistol, S, 30 bullets, 2 extra clips
+4 to hit 2d6 single shot
+4 to hit 2d6 x 1d2 burst (DC 12 Ref Sv 1/2 damage), 3 bullets
+2 to hit 2d6 x 1d2 spray, up to 3 adjacent targets (DC 12 Ref Sv ½ damage), 6 bullets

Telepathic +5 (+2 Int, +3 Class)
DC 12 Sense Thoughts, Clairvoyance, Psychometry
DC 12 Transmit Thoughts, Illusion

PK +5 (+2 Wis, +3 Class)
DC 12 Telekinesis, 40 lbs.
DC 12 Thought Shield, 20’ radius protection from physical attacks


Tiefling Break-in Artist

+2 Int Bonus, +2 Dex, 1 XP
Hp 18, AC 14 (Dex Bonus + Kevlar Shirt), BAB +2
Fort +1, Ref +6, Will +4

Edges: Electro Lock Picker (any electronic lock, 2 rds), Mirror Skin (Stealth +6, +4 from Skin, +2 from Bonuses)

Teleport up to 25’
Infravision

Melee: Shock Wand +2 to hit, DC 12 Fort Sv KO 1 turn, 10 charges, 1 turn to recharge
Ranged: Stun Gun +4 to hit, DC 12 Fort Sv KO 1 turn, C, 1 turn to recharge

Spellcheck +5
All Cantrips at will
Expeditious Retreat DC 13 to cast, 5 turns

Telepathic +5 (+2 Int, +3 Class)
DC 12 Sense Thoughts, Clairvoyance, Psychometry
DC 12 Transmit Thoughts, Illusion


Drow Con Man

+2 Int, +2 Dex, 1 XP
Hp 18, AC 16 (Dex Bonus + Armor-mani Suit), BAB +2
Fort +1, Ref +6, Will +4

Edges: Armor-mani Suit, 10 XP of gold (Stolen from a Corp. Can only move 1 XP at a time, 1 in 10 chance of blowing cover.)

Weapon Fetish: Auto Pistol
Immunities: Sleep, Fear, Paralysis
Skilled in the use of poison
Infravision
Stealth +5

Melee: None +2 to hit (Dislikes HTH)
Ranged: Pearl-handled Auto Pistol (Gigi) +4 to hit, 2d6 (on Natural 17 and up hit, max damage), 15 bullet clip, S, 2 extra clips

Telepathic +5 (+2 Int, +3 Class)
DC 12 Sense Thoughts, Clairvoyance, Psychometry
DC 12 Transmit Thoughts, Illusion

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